Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
187 lines
2.5 KiB
C
187 lines
2.5 KiB
C
// Z3DTYPES.h: interface for the Z3DTYPES class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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#define AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "vector.h"
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#include "misc.h"
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#include "vertex.h"
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#include <Src/Base/LoadedObj.h>
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#include <Src/Base/CaldronByteDataObj.h>
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#pragma pack(push, Z3D_ALIGN4)
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#pragma pack(4)
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#define Z3D_LOD_LEVEL 4
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struct Z3DBlend2Vertex_
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{
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vector3 pos;
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float bfactor;
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BYTE mtrx_id[2];
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vector3 normal;
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float u;
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float v;
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BYTE lodLevel;
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};
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struct Z3DBlend2Vertex
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{
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vector3 pos;
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float bfactor;
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BYTE mtrx_id[2];
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vector3 normal;
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vector3 u;
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float tu;
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float tv;
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BYTE lodLevel;
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};
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struct Z3DMeshIndex
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{
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WORD* pIndices;
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long lIndexCount;
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Z3DMeshIndex()
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{
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pIndices = NULL;
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lIndexCount = 0;
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}
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~Z3DMeshIndex()
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{
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SAFE_DELETEA( pIndices );
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}
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};
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struct Z3DLODMesh_
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{
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WORD wId;
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Z3DBlend2Vertex_* pVertices;
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long lVertexCount;
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Z3DMeshIndex aIndex[Z3D_LOD_LEVEL];
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Z3DLODMesh_()
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{
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wId = 999;
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pVertices = NULL;
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lVertexCount = 0;
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}
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~Z3DLODMesh_()
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{
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SAFE_DELETEA( pVertices );
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}
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bool Load( const char* szFilename );
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int GetId()
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{
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return wId;
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}
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};
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struct Z3DLODMesh : public Caldron::Base::CLoadedObj
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{
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WORD wId;
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Z3DBlend2Vertex* pVertices;
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long lVertexCount;
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Z3DMeshIndex aIndex[Z3D_LOD_LEVEL];
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Z3DLODMesh()
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{
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wId = 999;
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pVertices = NULL;
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lVertexCount = 0;
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}
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~Z3DLODMesh()
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{
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SAFE_DELETEA( pVertices );
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}
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// bool Load( const char* szFilename );
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virtual bool Load(Caldron::Base::CCaldronByteDataObj *pDataObj);
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virtual bool PostLoad(){
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return true;}
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bool Save( const char* szFilename );
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/*
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bool Unload()
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{
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return true;
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}
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*/
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int GetId()
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{
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return wId;
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}
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};
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struct Z3DAMesh
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{
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WORD m_wVertexCount;
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BumpVertex* m_pVertices;
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WORD m_wIndexCount;
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WORD* m_pIndices;
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WORD m_wMarker1;
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WORD m_wMarker2;
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Z3DAMesh()
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{
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m_wVertexCount = 0;
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m_pVertices = NULL;
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m_wIndexCount = 0;
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m_pIndices = NULL;
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m_wMarker1 = 0;
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m_wMarker2 = 0;
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}
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~Z3DAMesh()
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{
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SAFE_DELETEA(m_pVertices);
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SAFE_DELETEA(m_pIndices);
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}
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bool Load( const char* szFileName );
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bool Save( const char* szFileName );
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};
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/*
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struct Z3DMesh
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{
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Z3DBlend2Vertex* pVertices;
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long lVertexCount;
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Z3DMeshIndex index;
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};
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*/
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#pragma pack(pop, Z3D_ALIGN4)
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#endif // !defined(AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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