Files
Client/Library/dxx8/include/d3dx.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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C

///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx.h
// Content: D3DX utility library
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DX_H__
#define __D3DX_H__
#ifndef D3DXINLINE
#ifdef __cplusplus
#define D3DXINLINE inline
#else
#define D3DXINLINE _inline
#endif
#endif
#include "d3dxcore.h"
#include "d3dxmath.h"
#include "d3dxshapes.h"
#include "d3dxsprite.h"
#endif //__D3DX_H__