Files
Client/Library/dxx8/include/errors.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

48 lines
1.2 KiB
C

//------------------------------------------------------------------------------
// File: Errors.h
//
// Desc: ActiveMovie error defines.
//
// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __ERRORS__
#define __ERRORS__
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
#ifndef _AMOVIE_
#define AMOVIEAPI DECLSPEC_IMPORT
#else
#define AMOVIEAPI
#endif
// codes 0-01ff are reserved for OLE
#define VFW_FIRST_CODE 0x200
#define MAX_ERROR_TEXT_LEN 160
#include <VFWMSGS.H> // includes all message definitions
typedef BOOL (WINAPI* AMGETERRORTEXTPROCA)(HRESULT, char *, DWORD);
typedef BOOL (WINAPI* AMGETERRORTEXTPROCW)(HRESULT, WCHAR *, DWORD);
AMOVIEAPI DWORD WINAPI AMGetErrorTextA( HRESULT hr , char *pbuffer , DWORD MaxLen);
AMOVIEAPI DWORD WINAPI AMGetErrorTextW( HRESULT hr , WCHAR *pbuffer , DWORD MaxLen);
#ifdef UNICODE
#define AMGetErrorText AMGetErrorTextW
typedef AMGETERRORTEXTPROCW AMGETERRORTEXTPROC;
#else
#define AMGetErrorText AMGetErrorTextA
typedef AMGETERRORTEXTPROCA AMGETERRORTEXTPROC;
#endif
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __ERRORS__