Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
599 B
C
30 lines
599 B
C
/*++
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Copyright (C) Microsoft Corporation, 1996 - 2001
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Module Name:
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ksguid.h
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Abstract:
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Define guids for non-C++.
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--*/
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#define INITGUID
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#include <guiddef.h>
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#if defined( DEFINE_GUIDEX )
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#undef DEFINE_GUIDEX
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#endif
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#define DEFINE_GUIDEX(name) EXTERN_C const CDECL GUID __declspec(selectany) name = { STATICGUIDOF(name) }
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#ifndef STATICGUIDOF
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#define STATICGUIDOF(guid) STATIC_##guid
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#endif // !defined(STATICGUIDOF)
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#if !defined( DEFINE_WAVEFORMATEX_GUID )
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#define DEFINE_WAVEFORMATEX_GUID(x) (USHORT)(x), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71
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#endif
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