Files
Client/Library/dxx8/samples/Multimedia/Demos/Donuts3D/donuts.rc
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
DONUTS_ICON ICON DISCARDABLE "donuts.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
SPLASH BITMAP MOVEABLE PURE "SPLASH.BMP"
DONUTS8 BITMAP MOVEABLE PURE "donuts.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// WAV
//
BEGINLEVEL WAV MOVEABLE PURE "level.wav"
ENGINEIDLE WAV MOVEABLE PURE "hum.wav"
ENGINEREV WAV MOVEABLE PURE "rev.wav"
SKIDTOSTOP WAV MOVEABLE PURE "skid.wav"
SHIELDBUZZ WAV MOVEABLE PURE "shield.wav"
GUNFIRE WAV MOVEABLE PURE "gunfire.wav"
SHIPBOUNCE WAV MOVEABLE PURE "bounce.wav"
SHIPEXPLODE WAV MOVEABLE PURE "bangbang.wav"
DONUTEXPLODE WAV MOVEABLE PURE "d_bang.wav"
PYRAMIDEXPLODE WAV MOVEABLE PURE "p_bang.wav"
CUBEEXPLODE WAV MOVEABLE PURE "c_bang.wav"
SPHEREEXPLODE WAV MOVEABLE PURE "s_bang.wav"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
BEGIN
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED