Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
114 lines
3.0 KiB
Plaintext
114 lines
3.0 KiB
Plaintext
//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#define APSTUDIO_HIDDEN_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_HIDDEN_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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DONUTS_ICON ICON DISCARDABLE "donuts.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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//
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SPLASH BITMAP MOVEABLE PURE "SPLASH.BMP"
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DONUTS8 BITMAP MOVEABLE PURE "donuts.bmp"
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/////////////////////////////////////////////////////////////////////////////
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//
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// WAV
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//
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BEGINLEVEL WAV MOVEABLE PURE "level.wav"
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ENGINEIDLE WAV MOVEABLE PURE "hum.wav"
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ENGINEREV WAV MOVEABLE PURE "rev.wav"
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SKIDTOSTOP WAV MOVEABLE PURE "skid.wav"
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SHIELDBUZZ WAV MOVEABLE PURE "shield.wav"
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GUNFIRE WAV MOVEABLE PURE "gunfire.wav"
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SHIPBOUNCE WAV MOVEABLE PURE "bounce.wav"
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SHIPEXPLODE WAV MOVEABLE PURE "bangbang.wav"
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DONUTEXPLODE WAV MOVEABLE PURE "d_bang.wav"
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PYRAMIDEXPLODE WAV MOVEABLE PURE "p_bang.wav"
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CUBEEXPLODE WAV MOVEABLE PURE "c_bang.wav"
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SPHEREEXPLODE WAV MOVEABLE PURE "s_bang.wav"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"#include ""windows.h""\r\n"
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"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
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BEGIN
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VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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