Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
534 B
C
25 lines
534 B
C
//-----------------------------------------------------------------------------
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// File: DIUtil.h
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//
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// Desc: Input routines
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//
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// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef DIUTIL_H
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#define DIUTIL_H
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#define DIRECTINPUT_VERSION 0x700
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#include <dinput.h>
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HRESULT DIUtil_InitInput( HWND hWnd );
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VOID DIUtil_ReadKeys( DWORD* pdwKey );
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VOID DIUtil_CleanupInput();
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HRESULT DIUtil_ReacquireInputDevices();
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#endif
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