Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
691 lines
16 KiB
Makefile
691 lines
16 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=duel - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to duel - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "duel - Win32 Release" && "$(CFG)" != "duel - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "duel.mak" CFG="duel - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "duel - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "duel - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "duel - Win32 Debug"
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MTL=mktyplib.exe
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "duel - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\duel.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\dputil.obj"
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-@erase "$(INTDIR)\dsutil.obj"
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-@erase "$(INTDIR)\duel.obj"
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-@erase "$(INTDIR)\duel.res"
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-@erase "$(INTDIR)\gameproc.obj"
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-@erase "$(INTDIR)\gfx.obj"
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-@erase "$(INTDIR)\lobby.obj"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\wizard.obj"
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-@erase "$(OUTDIR)\duel.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/duel.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/duel.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/duel.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib ole32.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dplayx.lib ddraw.lib dinput.lib dsound.lib /nologo /subsystem:windows /machine:I386
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# SUBTRACT LINK32 /nodefaultlib
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib ole32.lib comdlg32.lib\
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advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dplayx.lib ddraw.lib\
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dinput.lib dsound.lib /nologo /subsystem:windows /incremental:no\
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/pdb:"$(OUTDIR)/duel.pdb" /machine:I386 /out:"$(OUTDIR)/duel.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\dputil.obj" \
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"$(INTDIR)\dsutil.obj" \
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"$(INTDIR)\duel.obj" \
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"$(INTDIR)\duel.res" \
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"$(INTDIR)\gameproc.obj" \
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"$(INTDIR)\gfx.obj" \
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"$(INTDIR)\lobby.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\wizard.obj"
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"$(OUTDIR)\duel.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\duel.exe" "$(OUTDIR)\duel.bsc"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\ddutil.sbr"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\diutil.sbr"
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-@erase "$(INTDIR)\dputil.obj"
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-@erase "$(INTDIR)\dputil.sbr"
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-@erase "$(INTDIR)\dsutil.obj"
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-@erase "$(INTDIR)\dsutil.sbr"
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-@erase "$(INTDIR)\duel.obj"
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-@erase "$(INTDIR)\duel.res"
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-@erase "$(INTDIR)\duel.sbr"
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-@erase "$(INTDIR)\gameproc.obj"
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-@erase "$(INTDIR)\gameproc.sbr"
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-@erase "$(INTDIR)\gfx.obj"
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-@erase "$(INTDIR)\gfx.sbr"
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-@erase "$(INTDIR)\lobby.obj"
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-@erase "$(INTDIR)\lobby.sbr"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\util.sbr"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(INTDIR)\wizard.obj"
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-@erase "$(INTDIR)\wizard.sbr"
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-@erase "$(OUTDIR)\duel.bsc"
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-@erase "$(OUTDIR)\duel.exe"
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-@erase "$(OUTDIR)\duel.ilk"
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-@erase "$(OUTDIR)\duel.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR"$(INTDIR)/" /Fp"$(INTDIR)/duel.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\Debug/
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/duel.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/duel.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\ddutil.sbr" \
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"$(INTDIR)\diutil.sbr" \
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"$(INTDIR)\dputil.sbr" \
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"$(INTDIR)\dsutil.sbr" \
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"$(INTDIR)\duel.sbr" \
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"$(INTDIR)\gameproc.sbr" \
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"$(INTDIR)\gfx.sbr" \
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"$(INTDIR)\lobby.sbr" \
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"$(INTDIR)\util.sbr" \
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"$(INTDIR)\wizard.sbr"
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"$(OUTDIR)\duel.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib ole32.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dplayx.lib ddraw.lib dinput.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386
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# SUBTRACT LINK32 /nodefaultlib
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib ole32.lib comdlg32.lib\
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advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dplayx.lib ddraw.lib\
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dinput.lib dsound.lib /nologo /subsystem:windows /incremental:yes\
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/pdb:"$(OUTDIR)/duel.pdb" /debug /machine:I386 /out:"$(OUTDIR)/duel.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\dputil.obj" \
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"$(INTDIR)\dsutil.obj" \
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"$(INTDIR)\duel.obj" \
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"$(INTDIR)\duel.res" \
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"$(INTDIR)\gameproc.obj" \
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"$(INTDIR)\gfx.obj" \
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"$(INTDIR)\lobby.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\wizard.obj"
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"$(OUTDIR)\duel.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
|
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# Begin Target
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# Name "duel - Win32 Release"
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# Name "duel - Win32 Debug"
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\wizard.h
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ddutil.h
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\diutil.cpp
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DEP_CPP_DIUTI=\
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".\diutil.h"\
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".\duel.h"\
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".\gameproc.h"\
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{$(INCLUDE)}"\Dinput.h"\
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!IF "$(CFG)" == "duel - Win32 Release"
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"$(INTDIR)\diutil.obj" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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"$(INTDIR)\diutil.obj" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
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"$(INTDIR)\diutil.sbr" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\diutil.h
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\dputil.cpp
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DEP_CPP_DPUTI=\
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".\dputil.h"\
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".\duel.h"\
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".\lobby.h"\
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{$(INCLUDE)}"\dplobby.h"\
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!IF "$(CFG)" == "duel - Win32 Release"
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"$(INTDIR)\dputil.obj" : $(SOURCE) $(DEP_CPP_DPUTI) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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"$(INTDIR)\dputil.obj" : $(SOURCE) $(DEP_CPP_DPUTI) "$(INTDIR)"
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"$(INTDIR)\dputil.sbr" : $(SOURCE) $(DEP_CPP_DPUTI) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\dputil.h
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
|
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# Begin Source File
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SOURCE=.\dsutil.cpp
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DEP_CPP_DSUTI=\
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".\dsutil.h"\
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|
|
|
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!IF "$(CFG)" == "duel - Win32 Release"
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"$(INTDIR)\dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
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|
|
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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|
|
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"$(INTDIR)\dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
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"$(INTDIR)\dsutil.sbr" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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|
SOURCE=.\dsutil.h
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|
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\duel.cpp
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DEP_CPP_DUEL_=\
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".\diutil.h"\
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".\dputil.h"\
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".\dsutil.h"\
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".\duel.h"\
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".\gameproc.h"\
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".\gfx.h"\
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".\lobby.h"\
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".\wizard.h"\
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{$(INCLUDE)}"\Dinput.h"\
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{$(INCLUDE)}"\dplobby.h"\
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|
|
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!IF "$(CFG)" == "duel - Win32 Release"
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"$(INTDIR)\duel.obj" : $(SOURCE) $(DEP_CPP_DUEL_) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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"$(INTDIR)\duel.obj" : $(SOURCE) $(DEP_CPP_DUEL_) "$(INTDIR)"
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"$(INTDIR)\duel.sbr" : $(SOURCE) $(DEP_CPP_DUEL_) "$(INTDIR)"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\duel.h
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!IF "$(CFG)" == "duel - Win32 Release"
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!ELSEIF "$(CFG)" == "duel - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\duel.rc
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DEP_RSC_DUEL_R=\
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".\Bfire.wav"\
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".\csession.bmp"\
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".\DUEL.BMP"\
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|
".\duel.ico"\
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|
".\Lboom.wav"\
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|
".\osession.bmp"\
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|
".\player.bmp"\
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|
".\Sboom.wav"\
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|
".\Sbounce.wav"\
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".\Sengine.wav"\
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".\SPLASH.BMP"\
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".\Sstart.wav"\
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".\Sstop.wav"\
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".\verinfo.h"\
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".\verinfo.ver"\
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|
|
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"$(INTDIR)\duel.res" : $(SOURCE) $(DEP_RSC_DUEL_R) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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|
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# End Source File
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################################################################################
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|
# Begin Source File
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SOURCE=.\gameproc.cpp
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DEP_CPP_GAMEP=\
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".\diutil.h"\
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".\dputil.h"\
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".\dsutil.h"\
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".\duel.h"\
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".\gameproc.h"\
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".\gfx.h"\
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".\lobby.h"\
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".\wizard.h"\
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{$(INCLUDE)}"\Dinput.h"\
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{$(INCLUDE)}"\dplobby.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\gameproc.obj" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\gameproc.obj" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gameproc.sbr" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gameproc.h
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gfx.cpp
|
|
DEP_CPP_GFX_C=\
|
|
".\ddutil.h"\
|
|
".\diutil.h"\
|
|
".\duel.h"\
|
|
".\gfx.h"\
|
|
{$(INCLUDE)}"\Dinput.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\gfx.obj" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\gfx.obj" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\gfx.sbr" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gfx.h
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lobby.cpp
|
|
DEP_CPP_LOBBY=\
|
|
".\duel.h"\
|
|
".\lobby.h"\
|
|
{$(INCLUDE)}"\dplobby.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\lobby.obj" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\lobby.obj" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\lobby.sbr" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lobby.h
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\resource.h
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.cpp
|
|
DEP_CPP_UTIL_=\
|
|
".\duel.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\util.sbr" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wizard.cpp
|
|
DEP_CPP_WIZAR=\
|
|
".\dputil.h"\
|
|
".\duel.h"\
|
|
".\gameproc.h"\
|
|
".\lobby.h"\
|
|
".\wizard.h"\
|
|
{$(INCLUDE)}"\dplobby.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\wizard.obj" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\wizard.obj" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\wizard.sbr" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ddutil.cpp
|
|
DEP_CPP_DDUTI=\
|
|
".\ddutil.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "duel - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
|
|
|
"$(INTDIR)\ddutil.sbr" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|