Files
Client/Library/dxx8/samples/Multimedia/Demos/Duel/lobby.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

34 lines
1.1 KiB
C

//-----------------------------------------------------------------------------
// File: Lobby.h
//
// Desc: DP lobby related routines include file
//
// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define IDIRECTPLAY2_OR_GREATER
#include <dplobby.h>
//-----------------------------------------------------------------------------
// LobbyMessageReceive Modes
//-----------------------------------------------------------------------------
#define LMR_PROPERTIES 0
#define LMR_CONNECTIONSETTINGS 1
//-----------------------------------------------------------------------------
// Prototypes
//-----------------------------------------------------------------------------
HRESULT DPLobbyRelease();
HRESULT DPLobbySetConnectionSettings();
BOOL DoingLobbyMessages();
HRESULT LobbyMessageInit();
HRESULT LobbyMessageReceive( DWORD dwMode );
HRESULT LobbyMessageSetProperty( const GUID* pPropTagGUID, VOID* pData,
DWORD dwDataSize );