Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
//-----------------------------------------------------------------------------
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// File: Lobby.h
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//
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// Desc: DP lobby related routines include file
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//
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// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#define IDIRECTPLAY2_OR_GREATER
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#include <dplobby.h>
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//-----------------------------------------------------------------------------
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// LobbyMessageReceive Modes
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//-----------------------------------------------------------------------------
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#define LMR_PROPERTIES 0
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#define LMR_CONNECTIONSETTINGS 1
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//-----------------------------------------------------------------------------
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// Prototypes
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//-----------------------------------------------------------------------------
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HRESULT DPLobbyRelease();
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HRESULT DPLobbySetConnectionSettings();
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BOOL DoingLobbyMessages();
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HRESULT LobbyMessageInit();
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HRESULT LobbyMessageReceive( DWORD dwMode );
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HRESULT LobbyMessageSetProperty( const GUID* pPropTagGUID, VOID* pData,
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DWORD dwDataSize );
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