Files
Client/Library/dxx8/samples/Multimedia/Demos/Duel/wizard.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

52 lines
2.0 KiB
C

//-----------------------------------------------------------------------------
// File: Wizard.h
//
// Desc: UI routines
//
// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define IDIRECTPLAY2_OR_GREATER
#include <commctrl.h>
#include <dplay.h>
// Structure for the tree control
struct TREEDATA
{
GUID guid; // Session GUID
DWORD dwRefresh; // Used to detect when sessions go away
};
BOOL SetupFonts();
VOID CleanupFonts();
LONG RegSet( const TCHAR* strName, const BYTE* pData, DWORD dwSize );
LONG RegGet( const TCHAR* strName, BYTE* pData, DWORD* pdwDataSize );
DWORD WINAPI DoWizard( VOID* pv );
BOOL CALLBACK DlgProcChooseProvider( HWND hDlg, UINT msg, WPARAM wParam,
LPARAM lParam);
BOOL FAR PASCAL DPEnumConnectionsCallback( const GUID* pguidSP,
VOID* pConnection, DWORD dwSize,
const DPNAME* pName, DWORD dwFlags,
VOID* pContext );
BOOL WINAPI EnumSession( const DPSESSIONDESC2* pDPSessionDesc,
DWORD* pdwTimeOut, DWORD dwFlags, VOID* pContext );
BOOL CALLBACK DlgProcGameSetup( HWND hDlg, UINT msg, WPARAM wParam,
LPARAM lParam );
BOOL WINAPI EnumPlayer( DPID pidID, DWORD dwPlayerType,
const DPNAME* pName, DWORD dwFlags,
VOID* pContext );
BOOL CALLBACK DlgProcJoinSession( HWND hDlg, UINT msg, WPARAM wParam,
LPARAM lParam );
BOOL CALLBACK DlgProcHostSession( HWND hDlg, UINT msg, WPARAM wParam,
LPARAM lParam );
BOOL InitTreeViewImageLists( HWND hwndTV );
HTREEITEM AddItemToTree( HWND hwndTV, TCHAR* strItem, DWORD dwData, int nLevel );
VOID ReleaseSessionData( HWND hWndCtl );
VOID ReleaseSPData();