Files
Client/Library/dxx8/samples/Multimedia/Demos/DuelVoice/ddutil.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

222 lines
6.7 KiB
C++

//-----------------------------------------------------------------------------
// File: DDutil.cpp
//
// Desc: Routines for loading bitmap and palettes from resources
//
// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#undef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#include <ddraw.h>
#include "ddutil.h"
//-----------------------------------------------------------------------------
// Name: DDUtil_CopyBitmap()
// Desc: Draw a bitmap into a DirectDrawSurface
//-----------------------------------------------------------------------------
HRESULT DDUtil_CopyBitmap( LPDIRECTDRAWSURFACE pdds, HBITMAP hbm, int x, int y,
int dx, int dy )
{
HDC hdcImage;
HDC hdc;
BITMAP bm;
DDSURFACEDESC ddsd;
HRESULT hr;
if( hbm == NULL || pdds == NULL )
return E_FAIL;
// Make sure this surface is restored.
pdds->Restore();
// Select bitmap into a memoryDC so we can use it.
hdcImage = CreateCompatibleDC(NULL);
if( !hdcImage )
{
OutputDebugString( TEXT("CreateCompatibleDC() failed\n") );
return E_FAIL;
}
SelectObject( hdcImage, hbm );
// Get size of the bitmap
GetObject( hbm, sizeof(bm), &bm ); // get size of bitmap
dx = dx == 0 ? bm.bmWidth : dx; // use the passed size, unless zero
dy = dy == 0 ? bm.bmHeight : dy;
// Gt size of surface.
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
pdds->GetSurfaceDesc(&ddsd);
if( SUCCEEDED( hr = pdds->GetDC(&hdc) ) )
{
StretchBlt( hdc, 0, 0, ddsd.dwWidth, ddsd.dwHeight, hdcImage,
x, y, dx, dy, SRCCOPY);
pdds->ReleaseDC( hdc );
}
DeleteDC( hdcImage );
return hr;
}
//-----------------------------------------------------------------------------
// Name: DDUtil_LoadPalette()
// Desc: Create a DirectDraw palette object from a bitmap resoure
// If the resource does not exist or NULL is passed create a
// default 332 palette.
//-----------------------------------------------------------------------------
LPDIRECTDRAWPALETTE DDUtil_LoadPalette( LPDIRECTDRAW pDD, TCHAR* strBitmap )
{
LPDIRECTDRAWPALETTE pddPalette;
int i;
int n;
HANDLE fh;
HRSRC h;
LPBITMAPINFOHEADER lpbi;
PALETTEENTRY ape[256];
RGBQUAD* prgb;
DWORD dwRead;
// Build a 332 palette as the default.
for( i=0; i<256; i++ )
{
ape[i].peRed = (BYTE)(((i >> 5) & 0x07) * 255 / 7);
ape[i].peGreen = (BYTE)(((i >> 2) & 0x07) * 255 / 7);
ape[i].peBlue = (BYTE)(((i >> 0) & 0x03) * 255 / 3);
ape[i].peFlags = (BYTE)0;
}
// Gt a pointer to the bitmap resource.
if( strBitmap && ( h = FindResource( NULL, strBitmap, RT_BITMAP ) ) )
{
lpbi = (LPBITMAPINFOHEADER)LockResource( LoadResource( NULL, h ) );
if( NULL == lpbi )
OutputDebugString(TEXT("lock resource failed\n"));
prgb = (RGBQUAD*)((BYTE*)lpbi + lpbi->biSize);
if (lpbi == NULL || lpbi->biSize < sizeof(BITMAPINFOHEADER))
n = 0;
else if (lpbi->biBitCount > 8)
n = 0;
else if (lpbi->biClrUsed == 0)
n = 1 << lpbi->biBitCount;
else
n = lpbi->biClrUsed;
// A DIB color table has its colors stored BGR not RGB, so flip them
for(i=0; i<n; i++ )
{
ape[i].peRed = prgb[i].rgbRed;
ape[i].peGreen = prgb[i].rgbGreen;
ape[i].peBlue = prgb[i].rgbBlue;
ape[i].peFlags = 0;
}
}
else if( strBitmap && ( fh = CreateFile( strBitmap, GENERIC_READ,
FILE_SHARE_READ, NULL, OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL, NULL ) ) != INVALID_HANDLE_VALUE )
{
BITMAPFILEHEADER bf;
BITMAPINFOHEADER bi;
ReadFile( fh, &bf, sizeof(bf), &dwRead, NULL );
ReadFile( fh, &bi, sizeof(bi), &dwRead, NULL );
ReadFile( fh, ape, sizeof(ape), &dwRead, NULL );
CloseHandle( fh );
if( bi.biSize != sizeof(BITMAPINFOHEADER) )
n = 0;
else if( bi.biBitCount > 8 )
n = 0;
else if( bi.biClrUsed == 0 )
n = 1 << bi.biBitCount;
else
n = bi.biClrUsed;
// A DIB color table has its colors stored BGR not RGB so flip them
for(i=0; i<n; i++ )
{
BYTE r = ape[i].peRed;
ape[i].peRed = ape[i].peBlue;
ape[i].peBlue = r;
}
}
pDD->CreatePalette( DDPCAPS_8BIT, ape, &pddPalette, NULL );
return pddPalette;
}
//-----------------------------------------------------------------------------
// Name: DDUtil_ColorMatch()
// Desc: Convert a RGB color to a pysical color. We do this by leting GDI
// SetPixel() do the color matching.
//-----------------------------------------------------------------------------
DWORD DDUtil_ColorMatch( LPDIRECTDRAWSURFACE pdds, COLORREF rgb )
{
DDSURFACEDESC ddsd;
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
HRESULT hr;
// Wse GDI SetPixel to color match for us
if( rgb != CLR_INVALID && SUCCEEDED( pdds->GetDC(&hdc) ) )
{
rgbT = GetPixel( hdc, 0, 0 ); // Save current pixel value
SetPixel( hdc, 0, 0, rgb ); // Set our value
pdds->ReleaseDC( hdc );
}
// Now lock the surface so we can read back the converted color
ddsd.dwSize = sizeof(ddsd);
while( ( hr = pdds->Lock( NULL, &ddsd, 0, NULL ) ) == DDERR_WASSTILLDRAWING )
{}
if( SUCCEEDED(hr) )
{
dw = *(DWORD *)ddsd.lpSurface; // get DWORD
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // mask it to bpp
pdds->Unlock(NULL);
}
// Now put the color that was there back.
if( rgb != CLR_INVALID && SUCCEEDED( pdds->GetDC(&hdc) ) )
{
SetPixel( hdc, 0, 0, rgbT );
pdds->ReleaseDC( hdc );
}
return dw;
}
//-----------------------------------------------------------------------------
// Name: DDUtil_SetColorKey()
// Desc: Set a color key for a surface, given a RGB. If you pass CLR_INVALID as
// the color key, the pixel in the upper-left corner will be used.
//-----------------------------------------------------------------------------
HRESULT DDUtil_SetColorKey( LPDIRECTDRAWSURFACE pdds, COLORREF rgb )
{
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = DDUtil_ColorMatch( pdds, rgb );
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
return pdds->SetColorKey( DDCKEY_SRCBLT, &ddck );
}