Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
419 lines
8.7 KiB
Makefile
419 lines
8.7 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on duelvoice.dsp
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!IF "$(CFG)" == ""
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CFG=duelvoice - Win32 Release
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!MESSAGE No configuration specified. Defaulting to duelvoice - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "duelvoice - Win32 Release" && "$(CFG)" != "duelvoice - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "duelvoice.mak" CFG="duelvoice - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "duelvoice - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "duelvoice - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\duelvoice.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\dpconnect.obj"
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-@erase "$(INTDIR)\dputil.obj"
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-@erase "$(INTDIR)\dsutil.obj"
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-@erase "$(INTDIR)\duel.obj"
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-@erase "$(INTDIR)\duelvoice.res"
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-@erase "$(INTDIR)\gameproc.obj"
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-@erase "$(INTDIR)\gfx.obj"
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-@erase "$(INTDIR)\lobby.obj"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\duelvoice.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\duelvoice.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\duelvoice.res" /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\duelvoice.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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LINK32_FLAGS=uuid.lib comctl32.lib ddraw.lib dinput.lib dsound.lib dplayx.lib dxguid.lib dxerr8.lib ole32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\duelvoice.pdb" /machine:I386 /out:"$(OUTDIR)\duelvoice.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\dpconnect.obj" \
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"$(INTDIR)\dputil.obj" \
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"$(INTDIR)\dsutil.obj" \
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"$(INTDIR)\duel.obj" \
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"$(INTDIR)\gameproc.obj" \
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"$(INTDIR)\gfx.obj" \
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"$(INTDIR)\lobby.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\duelvoice.res"
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"$(OUTDIR)\duelvoice.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\duelvoice.exe" "$(OUTDIR)\duelvoice.bsc"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\ddutil.sbr"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\diutil.sbr"
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-@erase "$(INTDIR)\dpconnect.obj"
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-@erase "$(INTDIR)\dpconnect.sbr"
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-@erase "$(INTDIR)\dputil.obj"
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-@erase "$(INTDIR)\dputil.sbr"
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-@erase "$(INTDIR)\dsutil.obj"
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-@erase "$(INTDIR)\dsutil.sbr"
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-@erase "$(INTDIR)\duel.obj"
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-@erase "$(INTDIR)\duel.sbr"
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-@erase "$(INTDIR)\duelvoice.res"
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-@erase "$(INTDIR)\gameproc.obj"
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-@erase "$(INTDIR)\gameproc.sbr"
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-@erase "$(INTDIR)\gfx.obj"
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-@erase "$(INTDIR)\gfx.sbr"
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-@erase "$(INTDIR)\lobby.obj"
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-@erase "$(INTDIR)\lobby.sbr"
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-@erase "$(INTDIR)\util.obj"
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-@erase "$(INTDIR)\util.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(OUTDIR)\duelvoice.bsc"
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-@erase "$(OUTDIR)\duelvoice.exe"
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-@erase "$(OUTDIR)\duelvoice.ilk"
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-@erase "$(OUTDIR)\duelvoice.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\duelvoice.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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MTL=midl.exe
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MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\duelvoice.res" /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\duelvoice.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\ddutil.sbr" \
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"$(INTDIR)\diutil.sbr" \
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"$(INTDIR)\dpconnect.sbr" \
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"$(INTDIR)\dputil.sbr" \
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"$(INTDIR)\dsutil.sbr" \
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"$(INTDIR)\duel.sbr" \
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"$(INTDIR)\gameproc.sbr" \
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"$(INTDIR)\gfx.sbr" \
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"$(INTDIR)\lobby.sbr" \
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"$(INTDIR)\util.sbr"
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"$(OUTDIR)\duelvoice.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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LINK32_FLAGS=uuid.lib comctl32.lib ddraw.lib dinput.lib dsound.lib dplayx.lib dxguid.lib dxerr8.lib ole32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\duelvoice.pdb" /debug /machine:I386 /out:"$(OUTDIR)\duelvoice.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\dpconnect.obj" \
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"$(INTDIR)\dputil.obj" \
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"$(INTDIR)\dsutil.obj" \
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"$(INTDIR)\duel.obj" \
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"$(INTDIR)\gameproc.obj" \
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"$(INTDIR)\gfx.obj" \
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"$(INTDIR)\lobby.obj" \
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"$(INTDIR)\util.obj" \
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"$(INTDIR)\duelvoice.res"
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"$(OUTDIR)\duelvoice.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!IF EXISTS("duelvoice.dep")
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!INCLUDE "duelvoice.dep"
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!ELSE
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!MESSAGE Warning: cannot find "duelvoice.dep"
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!ENDIF
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!ENDIF
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!IF "$(CFG)" == "duelvoice - Win32 Release" || "$(CFG)" == "duelvoice - Win32 Debug"
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SOURCE=.\ddutil.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\ddutil.obj" "$(INTDIR)\ddutil.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\diutil.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\diutil.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\diutil.obj" "$(INTDIR)\diutil.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\dpconnect.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\dpconnect.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\dpconnect.obj" "$(INTDIR)\dpconnect.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\dputil.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\dputil.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\dputil.obj" "$(INTDIR)\dputil.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\dsutil.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\dsutil.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\dsutil.obj" "$(INTDIR)\dsutil.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\duel.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\duel.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\duel.obj" "$(INTDIR)\duel.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\duelvoice.rc
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"$(INTDIR)\duelvoice.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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SOURCE=.\gameproc.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\gameproc.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\gameproc.obj" "$(INTDIR)\gameproc.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\gfx.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\gfx.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\gfx.obj" "$(INTDIR)\gfx.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\lobby.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\lobby.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\lobby.obj" "$(INTDIR)\lobby.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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SOURCE=.\util.cpp
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!IF "$(CFG)" == "duelvoice - Win32 Release"
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"$(INTDIR)\util.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "duelvoice - Win32 Debug"
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"$(INTDIR)\util.obj" "$(INTDIR)\util.sbr" : $(SOURCE) "$(INTDIR)"
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!ENDIF
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!ENDIF
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