Files
Client/Library/dxx8/samples/Multimedia/Direct3D/DXTex/dxtexdoc.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

105 lines
3.9 KiB
C++

// dxtexDoc.h : interface of the CDxtexDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_DXTXDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
#define AFX_DXtxDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CDxtexDoc : public CDocument
{
protected: // create from serialization only
CDxtexDoc();
DECLARE_DYNCREATE(CDxtexDoc)
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDxtexDoc)
public:
virtual BOOL OnNewDocument();
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
//}}AFX_VIRTUAL
// Implementation
public:
HRESULT LoadAlphaBmp(CString& strPath);
VOID GenerateMipMaps(VOID);
HRESULT ChangeFormat(LPDIRECT3DBASETEXTURE8 ptexCur, D3DFORMAT fmt,
LPDIRECT3DBASETEXTURE8* pptexNew);
HRESULT Compress(D3DFORMAT fmt, BOOL bSwitchView);
DWORD NumMips(VOID);
LPDIRECT3DBASETEXTURE8 PtexOrig(VOID) { return m_ptexOrig; }
LPDIRECT3DBASETEXTURE8 PtexNew(VOID) { return m_ptexNew; }
DWORD DwWidth(VOID) { return m_dwWidth; }
DWORD DwHeight(VOID) { return m_dwHeight; }
DWORD DwDepth(VOID) { return m_dwDepth; }
DWORD DwDepthAt(LONG lwMip);
BOOL TitleModsChanged(VOID) { return m_bTitleModsChanged; }
VOID ClearTitleModsChanged(VOID) { m_bTitleModsChanged = FALSE; }
virtual ~CDxtexDoc();
void OpenSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice);
void OpenAlphaSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice);
void OpenCubeFace(D3DCUBEMAP_FACES FaceType);
void OpenAlphaCubeFace(D3DCUBEMAP_FACES FaceType);
BOOL IsCubeMap(VOID) { return (m_dwCubeMapFlags > 0); }
BOOL IsVolumeMap(VOID) { return (m_dwDepth > 0); }
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CDxtexDoc)
afx_msg void OnFileOpenAlpha();
afx_msg void OnGenerateMipMaps();
afx_msg void OnFormatDxt1();
afx_msg void OnFormatDxt2();
afx_msg void OnFormatDxt3();
afx_msg void OnFormatDxt4();
afx_msg void OnFormatDxt5();
afx_msg void OnFormatChangeCubeMapFaces();
afx_msg void OnUpdateFileOpenAlpha(CCmdUI* pCmdUI);
afx_msg void OnUpdateFormatGenerateMipmaps(CCmdUI* pCmdUI);
afx_msg void OnUpdateFormatChangeCubeMapFaces(CCmdUI* pCmdUI);
afx_msg void OnFormatMakeIntoVolumeMap();
afx_msg void OnUpdateFormatMakeIntoVolumeMap(CCmdUI* pCmdUI);
afx_msg void OnFormatChangeSurfaceFmt();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
LPDIRECT3DBASETEXTURE8 m_ptexOrig;
LPDIRECT3DBASETEXTURE8 m_ptexNew;
DWORD m_dwWidth;
DWORD m_dwHeight;
DWORD m_dwDepth; // For volume textures
DWORD m_numMips;
DWORD m_dwCubeMapFlags;
BOOL m_bTitleModsChanged;
CDxtexApp* PDxtexApp(VOID) { return (CDxtexApp*)AfxGetApp(); }
HRESULT LoadAlphaIntoSurface(CString& strPath, LPDIRECT3DSURFACE8 psurf);
HRESULT LoadVolumeSliceFromSurface(LPDIRECT3DVOLUME8 pVolume, UINT iSlice, LPDIRECT3DSURFACE8 pSurf);
HRESULT LoadSurfaceFromVolumeSlice(LPDIRECT3DVOLUME8 pVolume, UINT iSlice, LPDIRECT3DSURFACE8 psurf);
HRESULT BltAllLevels(D3DCUBEMAP_FACES FaceType, LPDIRECT3DBASETEXTURE8 ptexSrc,
LPDIRECT3DBASETEXTURE8 ptexDest);
BOOL PromptForBmp(CString* pstrPath);
D3DFORMAT GetFormat(LPDIRECT3DBASETEXTURE8 ptex);
HRESULT EnsureAlpha(LPDIRECT3DBASETEXTURE8* pptex);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DXTXDOC_H__712C53CF_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)