Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
188 lines
4.9 KiB
C++
188 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// File: Fog.h
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//
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// Desc: Header file MFCFog sample app
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//
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//
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// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef FOG_H
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#define FOG_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file
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#endif
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//-----------------------------------------------------------------------------
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// Name: class CAppDoc
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// Desc: Overridden CDocument class needed for the CFormView
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//-----------------------------------------------------------------------------
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class CAppDoc : public CDocument
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{
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protected:
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DECLARE_DYNCREATE(CAppDoc)
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAppDoc)
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public:
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CAppDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//-----------------------------------------------------------------------------
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// Name: class CAppFrameWnd
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// Desc: CFrameWnd-based class needed to override the CFormView's window style
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//-----------------------------------------------------------------------------
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class CAppFrameWnd : public CFrameWnd
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{
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protected:
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DECLARE_DYNCREATE(CAppFrameWnd)
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public:
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAppFrameWnd)
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public:
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virtual BOOL PreCreateWindow( CREATESTRUCT& cs );
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//}}AFX_VIRTUAL
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protected:
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//{{AFX_MSG(CAppFrameWnd)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//-----------------------------------------------------------------------------
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// Name: class CApp
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// Desc: Main MFCapplication class derived from CWinApp.
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//-----------------------------------------------------------------------------
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class CApp : public CWinApp
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{
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CApp)
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public:
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virtual BOOL InitInstance();
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virtual BOOL OnIdle( LONG );
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CApp)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//-----------------------------------------------------------------------------
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// Name: class CAppForm
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// Desc: CFormView-based class which allows the UI to be created with a form
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// (dialog) resource. This class manages all the controls on the form.
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//-----------------------------------------------------------------------------
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class CAppForm : public CFormView, public CD3DApplication
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{
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private:
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BOOL m_bHiResTerrain;
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BOOL m_bHiResTerrainOld;
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DWORD m_dwFogColor;
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DWORD m_dwFogMode;
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BOOL m_bCanDoTableFog;
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BOOL m_bCanDoVertexFog;
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BOOL m_bCanDoWFog;
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BOOL m_bDeviceUsesWFog;
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BOOL m_bRangeBasedFog;
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BOOL m_bUsingTableFog;
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FLOAT m_fFogStartSlider;
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FLOAT m_fFogEndSlider;
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FLOAT m_fFogStartValue;
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FLOAT m_fFogEndValue;
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FLOAT m_fFogDensity;
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HWND m_hwndRenderWindow;
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HWND m_hwndRenderFullScreen;
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LPDIRECT3DTEXTURE8 m_pFloorTexture;
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LPDIRECT3DVERTEXBUFFER8 m_pTerrainVB;
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DWORD m_dwNumTerrainVertices;
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LPDIRECT3DVERTEXBUFFER8 m_pColumnVB;
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DWORD m_dwNumColumnVertices;
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HRESULT ConfirmDevice( D3DCAPS8*,DWORD,D3DFORMAT );
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HRESULT OneTimeSceneInit();
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HRESULT InitDeviceObjects();
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HRESULT RestoreDeviceObjects();
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HRESULT FrameMove();
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HRESULT Render();
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HRESULT InvalidateDeviceObjects();
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HRESULT DeleteDeviceObjects();
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HRESULT FinalCleanup();
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virtual HRESULT AdjustWindowForChange();
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VOID UpdateUIForDeviceCapabilites();
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VOID SetFogParameters();
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HRESULT GenerateTerrainDisk( LPDIRECT3DDEVICE8 pd3dDevice, DWORD dwNumSegments,
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FLOAT fScale );
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HRESULT GenerateColumn( LPDIRECT3DDEVICE8 pd3dDevice, DWORD dwNumSegments,
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FLOAT fRadius, FLOAT fHeight );
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protected:
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DECLARE_DYNCREATE(CAppForm)
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CAppForm();
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virtual ~CAppForm();
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public:
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BOOL IsReady() { return m_bReady; }
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TCHAR* PstrFrameStats() { return m_strFrameStats; }
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VOID RenderScene() { Render3DEnvironment(); }
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HRESULT CheckForLostFullscreen();
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//{{AFX_DATA(CAppForm)
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enum { IDD = IDD_FORMVIEW };
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//}}AFX_DATA
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//{{AFX_VIRTUAL(CAppForm)
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virtual void OnInitialUpdate();
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//}}AFX_VIRTUAL
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//{{AFX_MSG(CAppForm)
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afx_msg void OnToggleFullScreen();
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afx_msg void OnChangeDevice();
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afx_msg void OnHScroll( UINT, UINT, CScrollBar* );
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afx_msg void OnFogColor();
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afx_msg void OnRangeBasedFog();
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afx_msg void OnVertexFog();
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afx_msg void OnTableFog();
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afx_msg void OnFogMode();
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afx_msg void OnTerrainResolution();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif
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