Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
279 lines
6.1 KiB
Makefile
279 lines
6.1 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on mfctex.dsp
|
|
!IF "$(CFG)" == ""
|
|
CFG=MFCTex - Win32 Debug
|
|
!MESSAGE No configuration specified. Defaulting to MFCTex - Win32 Debug.
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" != "MFCTex - Win32 Release" && "$(CFG)" != "MFCTex - Win32 Debug"
|
|
!MESSAGE Invalid configuration "$(CFG)" specified.
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "mfctex.mak" CFG="MFCTex - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "MFCTex - Win32 Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "MFCTex - Win32 Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE
|
|
!ERROR An invalid configuration is specified.
|
|
!ENDIF
|
|
|
|
!IF "$(OS)" == "Windows_NT"
|
|
NULL=
|
|
!ELSE
|
|
NULL=nul
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "MFCTex - Win32 Release"
|
|
|
|
OUTDIR=.\Release
|
|
INTDIR=.\Release
|
|
# Begin Custom Macros
|
|
OutDir=.\Release
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\mfctex.exe"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\d3dapp.obj"
|
|
-@erase "$(INTDIR)\d3dfile.obj"
|
|
-@erase "$(INTDIR)\d3dfont.obj"
|
|
-@erase "$(INTDIR)\d3dutil.obj"
|
|
-@erase "$(INTDIR)\dxutil.obj"
|
|
-@erase "$(INTDIR)\MFCForm.obj"
|
|
-@erase "$(INTDIR)\MFCTex.obj"
|
|
-@erase "$(INTDIR)\mtexture.obj"
|
|
-@erase "$(INTDIR)\stdafx.obj"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\winmain.res"
|
|
-@erase "$(OUTDIR)\mfctex.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\mfctex.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
MTL=midl.exe
|
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC=rc.exe
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winmain.res" /d "NDEBUG" /d "_AFXDLL"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\mfctex.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib ddraw.lib winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\mfctex.pdb" /machine:I386 /out:"$(OUTDIR)\mfctex.exe" /stack:0x200000,0x200000
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\stdafx.obj" \
|
|
"$(INTDIR)\d3dapp.obj" \
|
|
"$(INTDIR)\d3dfile.obj" \
|
|
"$(INTDIR)\d3dfont.obj" \
|
|
"$(INTDIR)\d3dutil.obj" \
|
|
"$(INTDIR)\dxutil.obj" \
|
|
"$(INTDIR)\MFCForm.obj" \
|
|
"$(INTDIR)\MFCTex.obj" \
|
|
"$(INTDIR)\mtexture.obj" \
|
|
"$(INTDIR)\winmain.res"
|
|
|
|
"$(OUTDIR)\mfctex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "MFCTex - Win32 Debug"
|
|
|
|
OUTDIR=.\Debug
|
|
INTDIR=.\Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\mfctex.exe"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\d3dapp.obj"
|
|
-@erase "$(INTDIR)\d3dfile.obj"
|
|
-@erase "$(INTDIR)\d3dfont.obj"
|
|
-@erase "$(INTDIR)\d3dutil.obj"
|
|
-@erase "$(INTDIR)\dxutil.obj"
|
|
-@erase "$(INTDIR)\MFCForm.obj"
|
|
-@erase "$(INTDIR)\MFCTex.obj"
|
|
-@erase "$(INTDIR)\mtexture.obj"
|
|
-@erase "$(INTDIR)\stdafx.obj"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(INTDIR)\winmain.res"
|
|
-@erase "$(OUTDIR)\mfctex.exe"
|
|
-@erase "$(OUTDIR)\mfctex.ilk"
|
|
-@erase "$(OUTDIR)\mfctex.pdb"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\mfctex.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
MTL=midl.exe
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC=rc.exe
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winmain.res" /d "_DEBUG" /d "_AFXDLL"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\mfctex.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib ddraw.lib winmm.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\mfctex.pdb" /debug /machine:I386 /out:"$(OUTDIR)\mfctex.exe" /pdbtype:sept /stack:0x200000,0x200000
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\stdafx.obj" \
|
|
"$(INTDIR)\d3dapp.obj" \
|
|
"$(INTDIR)\d3dfile.obj" \
|
|
"$(INTDIR)\d3dfont.obj" \
|
|
"$(INTDIR)\d3dutil.obj" \
|
|
"$(INTDIR)\dxutil.obj" \
|
|
"$(INTDIR)\MFCForm.obj" \
|
|
"$(INTDIR)\MFCTex.obj" \
|
|
"$(INTDIR)\mtexture.obj" \
|
|
"$(INTDIR)\winmain.res"
|
|
|
|
"$(OUTDIR)\mfctex.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("mfctex.dep")
|
|
!INCLUDE "mfctex.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "mfctex.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "MFCTex - Win32 Release" || "$(CFG)" == "MFCTex - Win32 Debug"
|
|
SOURCE=.\stdafx.cpp
|
|
|
|
"$(INTDIR)\stdafx.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\winmain.rc
|
|
|
|
"$(INTDIR)\winmain.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=..\..\common\src\d3dapp.cpp
|
|
|
|
"$(INTDIR)\d3dapp.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=..\..\common\src\d3dfile.cpp
|
|
|
|
"$(INTDIR)\d3dfile.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=..\..\common\src\d3dfont.cpp
|
|
|
|
"$(INTDIR)\d3dfont.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=..\..\common\src\d3dutil.cpp
|
|
|
|
"$(INTDIR)\d3dutil.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=..\..\common\src\dxutil.cpp
|
|
|
|
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\MFCForm.cpp
|
|
|
|
"$(INTDIR)\MFCForm.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\MFCTex.cpp
|
|
|
|
"$(INTDIR)\MFCTex.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\mtexture.cpp
|
|
|
|
"$(INTDIR)\mtexture.obj" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
|
|
!ENDIF
|
|
|