Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
150 lines
4.4 KiB
C
150 lines
4.4 KiB
C
//-----------------------------------------------------------------------------
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// File: TexArgs.h
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//
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// Desc: Header file to declare texture stage state arguments used for the app.
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//
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// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef TEX_ARGS_H
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#define TEX_ARGS_H
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//-----------------------------------------------------------------------------
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// String arrays for filling the form's combo boxes
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//-----------------------------------------------------------------------------
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TCHAR* g_astrPresetEffects[] =
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{
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_T("Modulate"), _T("Modulate Alpha"), _T("Add"), _T("Decal Alpha"),
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_T("Colored Light Map"), _T("Inverse Colored Light Map"),
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_T("Single Channel Light Map"), _T("Modulate and Late Add"),
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_T("Linear Blend using Texture Alpha"), _T("Linear Blend using Diffuse Alpha"),
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_T("Add with smooth saturation"), _T("Multitexture Subtract"),
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_T("Add Diffuse to light map then modulate"), _T("Detail Modulate"),
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_T("Detail Add"),
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NULL
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};
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TCHAR* g_astrTextureOps[] =
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{
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// Basics
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_T("Disable"),
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_T("Select Arg 1"),
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_T("Select Arg 2"),
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// Modulate
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_T("Modulate"),
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_T("Modulate 2x"),
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_T("Modulate 4x"),
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// Add
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_T("Add"),
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_T("Add Signed"),
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_T("Add Signed 2x"),
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_T("Subtract"),
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_T("Add Smooth"),
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// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
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_T("Blend Diffuse"),
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_T("Blend Texture"),
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_T("Blend Factor"),
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// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
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_T("Blend Texture PM"),
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_T("Blend Current PM"),
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// Specular mapping
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_T("Premodulate"),
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_T("Modulate Alpha Add Color"),
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_T("Modulate Color Add Alpha"),
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_T("Modulate Inv Alpha Add Color"),
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_T("Modulate Inv Color Add Alpha"),
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// Bump mapping
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_T("Bump EnvMap"),
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_T("Bump EnvMap w/Luminance"),
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// DotProduct4
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_T("DotProduct3"),
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NULL
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};
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TCHAR* g_astrTextureArgs1[] =
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{
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_T("Diffuse"), _T("Current"), _T("Texture"),
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_T("Diffuse Inv"), _T("Current Inv"), _T("Texture Inv"),
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_T("Tex w/Alpha"), NULL
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};
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TCHAR* g_astrTextureArgs2[] =
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{
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_T("Diffuse"), _T("Current"), _T("Factor"),
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_T("Diffuse Inv"), _T("Current Inv"), _T("Factor Inv"),
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_T("Diffuse w/Alpha"), _T("Current w/Alpha"), _T("Factor w/Alpha"),
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NULL
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};
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//-----------------------------------------------------------------------------
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// D3DTOP values corresponding to the strings above for the dropdown lists
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//-----------------------------------------------------------------------------
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WORD aTexOps[] =
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{
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NULL, D3DTOP_DISABLE, D3DTOP_SELECTARG1, D3DTOP_SELECTARG2,
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D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X,
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D3DTOP_ADD, D3DTOP_ADDSIGNED, D3DTOP_ADDSIGNED2X, D3DTOP_SUBTRACT,
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D3DTOP_ADDSMOOTH, D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA,
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D3DTOP_BLENDFACTORALPHA, D3DTOP_BLENDTEXTUREALPHAPM,
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D3DTOP_BLENDCURRENTALPHA, D3DTOP_PREMODULATE,
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D3DTOP_MODULATEALPHA_ADDCOLOR, D3DTOP_MODULATECOLOR_ADDALPHA,
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D3DTOP_MODULATEINVALPHA_ADDCOLOR, D3DTOP_MODULATEINVCOLOR_ADDALPHA,
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D3DTOP_BUMPENVMAP, D3DTOP_BUMPENVMAPLUMINANCE, D3DTOP_DOTPRODUCT3
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};
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WORD aTexArgs1[] =
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{
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NULL, D3DTA_DIFFUSE, D3DTA_CURRENT, D3DTA_TEXTURE,
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D3DTA_DIFFUSE|D3DTA_COMPLEMENT, D3DTA_CURRENT|D3DTA_COMPLEMENT,
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D3DTA_TEXTURE|D3DTA_COMPLEMENT, D3DTA_TEXTURE|D3DTA_ALPHAREPLICATE
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};
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WORD aTexArgs2[] =
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{
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NULL, D3DTA_DIFFUSE, D3DTA_CURRENT, D3DTA_TFACTOR,
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D3DTA_COMPLEMENT|D3DTA_DIFFUSE, D3DTA_COMPLEMENT|D3DTA_CURRENT,
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D3DTA_COMPLEMENT|D3DTA_TFACTOR,
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D3DTA_ALPHAREPLICATE|D3DTA_DIFFUSE, D3DTA_ALPHAREPLICATE|D3DTA_CURRENT,
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D3DTA_ALPHAREPLICATE|D3DTA_TFACTOR,
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};
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//-----------------------------------------------------------------------------
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// Enumerated values to relate the combo box strings (listed above) with the
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// combo box indices.
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//-----------------------------------------------------------------------------
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enum _TEXOPS { toDISABLE, toSELECTARG1, toSELECTARG2,
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toMODULATE, toMODULATE2X, toMODULATE4X, toADD,
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toADDSIGNED, toADDSIGNED2X, toSUBTRACT,
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toADDSMOOTH, toBLENDDIFFUSE, toBLENDTEXTURE,
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toBLENDFACTOR };
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enum _TEXARGS1 { ta1DIFFUSE, ta1CURRENT, ta1TEXTURE, ta1INVDIFFUSE,
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ta1INVCURRENT, ta1INVTEXTURE, ta1ALPHATEXTURE };
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enum _TEXARGS2 { ta2DIFFUSE, ta2CURRENT, ta2FACTOR,
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ta2INVDIFFUSE, ta2INVCURRENT, ta2INVFACTOR,
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ta2ALPHADIFFUSE, ta2ALPHACURRENT, ta2ALPHAFACTOR };
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#endif
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