Files
Client/Library/dxx8/samples/Multimedia/DirectDraw/AnimatePalette
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: AnimatePalette Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  AnimatePalette demonstrates DirectDraw palette animation when in full-screen 
  on a palettized surface. 

Path
====
  Source: DXSDK\Samples\Multimedia\DDraw\AnimatePalette

  Executable: DXSDK\Samples\Multimedia\DDraw\Bin

User's Guide
============
  AnimatePalette requires no user input. Press the ESC key to quit the program.

Programming Notes
=================
  For details on how to setup a full-screen DirectDraw app, see the FullScreenMode 
  sample. 
  
  To animate the palette on a palettized DirectDraw surface, call 
  IDirectDrawPalette::GetEntries to retrieve the palette colors.  Then every 
  frame (or as often as desired) alter this array as needed, then set the new palette 
  by first calling   IDirectDraw::WaitForVerticalBlank( DDWAITVB_BLOCKBEGIN, NULL ) 
  to synchronize the palette change to a vertical blank, then 
  call IDirectDrawPalette::SetEntries.