Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
790 B
Plaintext
29 lines
790 B
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: DDEnum Sample
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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This sample shows how to enumerate the current DirectDraw devices and how to
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get information using the IDirectDraw4::GetDeviceIdentifier method.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DDraw\DDEnum
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Executable: DXSDK\Samples\Multimedia\DDraw\Bin
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User's Guide
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============
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The user interface is a simple dialog box. Two buttons, Prev and Next,
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display information for the previous or next device that was enumerated.
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Click the Close button to exit the application.
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