Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
572 lines
17 KiB
C++
572 lines
17 KiB
C++
//-----------------------------------------------------------------------------
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// File: GammaControl.cpp
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//
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// Desc: This sample demonstrates how to use DirectDraw full-screen mode
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// using the exclusive DirectDraw cooperative level.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <ddraw.h>
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#include <mmsystem.h>
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#include "resource.h"
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#include "ddutil.h"
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SCREEN_BPP 32
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#define NUM_COLOR_BARS 63
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#define HELPTEXT TEXT("Adjust the gamma level by clicking either mouse button. Press Escape to quit.")
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#define GAMMATEXT TEXT("Displaying with linear gamma ramp between 0 and %0.5d")
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CDisplay* g_pDisplay = NULL;
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CSurface* g_pLogoSurface = NULL;
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CSurface* g_pHelpTextSurface = NULL;
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CSurface* g_pGammaTextSurface = NULL;
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LPDIRECTDRAWGAMMACONTROL g_pGammaControl = NULL;
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BOOL g_bActive = FALSE;
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LONG g_lGammaRamp = 256;
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
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HRESULT InitDirectDraw( HWND hWnd );
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VOID FreeDirectDraw();
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BOOL HasGammaSupport();
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HRESULT UpdateGammaRamp();
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HRESULT ProcessNextFrame();
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HRESULT DisplayFrame();
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HRESULT RestoreSurfaces();
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HRESULT DrawGammaText();
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point to the program. Initializes everything and calls
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// UpdateFrame() when idle from the message pump.
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//-----------------------------------------------------------------------------
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int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
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{
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MSG msg;
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HWND hWnd;
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HACCEL hAccel;
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HRESULT hr;
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if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
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return FALSE;
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if( FAILED( InitDirectDraw( hWnd ) ) )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("DirectDraw init failed. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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return FALSE;
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}
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if( HasGammaSupport() == FALSE )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("The primary surface does not support gamma control. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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return FALSE;
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}
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if( FAILED( hr = g_pDisplay->GetFrontBuffer()->QueryInterface( IID_IDirectDrawGammaControl,
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(LPVOID*) &g_pGammaControl ) ) )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("The primary surface does not support IDirectDrawGammaControl. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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return FALSE;
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}
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while( TRUE )
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{
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// Look for messages, if none are found then
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// update the state and display it
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if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
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{
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if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
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{
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// WM_QUIT was posted, so exit
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return (int)msg.wParam;
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}
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// Translate and dispatch the message
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if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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else
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{
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if( g_bActive )
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{
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// Move the sprites, blt them to the back buffer, then
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// flip or blt the back buffer to the primary buffer
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if( FAILED( ProcessNextFrame() ) )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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return FALSE;
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}
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}
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else
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{
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// Make sure we go to sleep if we have nothing else to do
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WaitMessage();
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Name: WinInit()
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// Desc: Init the window
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//-----------------------------------------------------------------------------
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HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
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{
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WNDCLASS wc;
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HWND hWnd;
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HACCEL hAccel;
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// Register the Window Class
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wc.lpszClassName = TEXT("GammaControl");
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wc.lpfnWndProc = MainWndProc;
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wc.style = CS_VREDRAW | CS_HREDRAW;
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wc.hInstance = hInst;
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wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
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wc.lpszMenuName = NULL;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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if( RegisterClass( &wc ) == 0 )
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return E_FAIL;
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// Load keyboard accelerators
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hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
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// Create and show the main window
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hWnd = CreateWindowEx( 0, TEXT("GammaControl"), TEXT("DirectDraw GammaControl Sample"),
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WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
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if( hWnd == NULL )
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return E_FAIL;
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ShowWindow( hWnd, nCmdShow );
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UpdateWindow( hWnd );
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*phWnd = hWnd;
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*phAccel = hAccel;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectDraw()
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// Desc: Create the DirectDraw object, and init the surfaces
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//-----------------------------------------------------------------------------
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HRESULT InitDirectDraw( HWND hWnd )
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{
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HRESULT hr;
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g_pDisplay = new CDisplay();
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if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
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SCREEN_HEIGHT, SCREEN_BPP ) ) )
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{
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MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
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TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
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return hr;
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}
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// Create a surface, and draw text to it.
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if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pHelpTextSurface, NULL, HELPTEXT,
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RGB(0,0,0), RGB(255, 255, 0) ) ) )
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return hr;
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TCHAR strGammaText[256];
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wsprintf( strGammaText, GAMMATEXT, g_lGammaRamp * 256 );
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if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pGammaTextSurface, NULL, strGammaText,
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RGB(0,0,0), RGB(255, 255, 0) ) ) )
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return hr;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: FreeDirectDraw()
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// Desc: Release all the DirectDraw objects
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//-----------------------------------------------------------------------------
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VOID FreeDirectDraw()
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{
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SAFE_DELETE( g_pHelpTextSurface );
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SAFE_DELETE( g_pGammaTextSurface );
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SAFE_DELETE( g_pDisplay );
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}
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//-----------------------------------------------------------------------------
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// Name: MainWndProc()
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// Desc: The main window procedure
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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switch (msg)
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{
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case WM_LBUTTONDOWN:
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g_lGammaRamp -= 8;
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if( g_lGammaRamp < 0 )
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g_lGammaRamp = 0;
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if( FAILED( UpdateGammaRamp() ) )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("Failed setting the new gamma level. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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PostQuitMessage( 0 );
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}
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break;
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case WM_RBUTTONDOWN:
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g_lGammaRamp += 8;
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if( g_lGammaRamp > 256 )
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g_lGammaRamp = 256;
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if( FAILED( UpdateGammaRamp() ) )
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{
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SAFE_DELETE( g_pDisplay );
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MessageBox( hWnd, TEXT("Failed setting the new gamma level. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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PostQuitMessage( 0 );
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}
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDM_EXIT:
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// Received key/menu command to exit app
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PostMessage( hWnd, WM_CLOSE, 0, 0 );
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return 0L;
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}
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break; // Continue with default processing
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case WM_SETCURSOR:
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// Hide the cursor in fullscreen
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SetCursor( NULL );
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return TRUE;
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case WM_SIZE:
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// Check to see if we are losing our window...
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if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
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g_bActive = FALSE;
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else
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g_bActive = TRUE;
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break;
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case WM_SYSCOMMAND:
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// Prevent moving/sizing and power loss in fullscreen mode
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switch( wParam )
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{
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case SC_MOVE:
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case SC_SIZE:
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case SC_MAXIMIZE:
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case SC_MONITORPOWER:
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return TRUE;
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}
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break;
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case WM_DESTROY:
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// Cleanup and close the app
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FreeDirectDraw();
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PostQuitMessage( 0 );
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return 0L;
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}
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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//-----------------------------------------------------------------------------
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// Name: HasGammaSupport()
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// Desc: Returns TRUE if the device supports gamma control, FALSE otherwise
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//-----------------------------------------------------------------------------
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BOOL HasGammaSupport()
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{
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// Get driver capabilities to determine gamma support.
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DDCAPS ddcaps;
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ZeroMemory( &ddcaps, sizeof(ddcaps) );
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ddcaps.dwSize = sizeof(ddcaps);
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g_pDisplay->GetDirectDraw()->GetCaps( &ddcaps, NULL );
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// Does the driver support gamma?
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// The DirectDraw emulation layer does not support overlays
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// so gamma related APIs will fail without hardware support.
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if( ddcaps.dwCaps2 & DDCAPS2_PRIMARYGAMMA )
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return TRUE;
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else
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Name: UpdateGammaRamp()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT UpdateGammaRamp()
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{
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HRESULT hr;
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DDGAMMARAMP ddgr;
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WORD dwGamma;
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ZeroMemory( &ddgr, sizeof(ddgr) );
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if( FAILED( hr = g_pGammaControl->GetGammaRamp( 0, &ddgr ) ) )
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return hr;
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dwGamma = 0;
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for( int iColor = 0; iColor < 256; iColor++ )
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{
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ddgr.red[iColor] = dwGamma;
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ddgr.green[iColor] = dwGamma;
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ddgr.blue[iColor] = dwGamma;
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dwGamma += (WORD) g_lGammaRamp;
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}
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if( FAILED( hr = g_pGammaControl->SetGammaRamp( 0, &ddgr ) ) )
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return hr;
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if( FAILED( hr = DrawGammaText() ) )
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return hr;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: ProcessNextFrame()
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// Desc: Move the sprites, blt them to the back buffer, then
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// flips the back buffer to the primary buffer
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//-----------------------------------------------------------------------------
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HRESULT ProcessNextFrame()
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{
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HRESULT hr;
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// Display the sprites on the screen
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if( FAILED( hr = DisplayFrame() ) )
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{
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if( hr != DDERR_SURFACELOST )
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return hr;
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// The surfaces were lost so restore them
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RestoreSurfaces();
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DisplayFrame()
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// Desc: Blts a the color bars to the back buffer, then flips the
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// back buffer onto the primary buffer.
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//-----------------------------------------------------------------------------
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HRESULT DisplayFrame()
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{
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DDSURFACEDESC2 ddsd;
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HRESULT hr;
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DDBLTFX ddbltfx;
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RECT rctDest;
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DWORD dwRShift;
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DWORD dwGShift;
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DWORD dwBShift;
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DWORD dwRColorLevels;
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DWORD dwGColorLevels;
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DWORD dwBColorLevels;
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DWORD dwBits;
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DWORD dwColor;
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LPDIRECTDRAWSURFACE7 pFrontBuffer;
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LPDIRECTDRAWSURFACE7 pBackBuffer;
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pFrontBuffer = g_pDisplay->GetFrontBuffer();
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pBackBuffer = g_pDisplay->GetBackBuffer();
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ZeroMemory( &ddsd,sizeof(ddsd) );
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ddsd.dwSize = sizeof(ddsd);
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if( FAILED( hr = pFrontBuffer->GetSurfaceDesc( &ddsd ) ) )
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return hr;
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// Fill the back buffer with black, ignoring errors until the flip
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g_pDisplay->Clear(0);
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CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwRBitMask, &dwRShift, &dwBits );
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CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwGBitMask, &dwGShift, &dwBits );
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CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwBBitMask, &dwBShift, &dwBits );
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dwRColorLevels = ddsd.ddpfPixelFormat.dwRBitMask >> dwRShift;
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dwGColorLevels = ddsd.ddpfPixelFormat.dwGBitMask >> dwGShift;
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dwBColorLevels = ddsd.ddpfPixelFormat.dwBBitMask >> dwBShift;
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ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
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ddbltfx.dwSize = sizeof(ddbltfx);
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for( DWORD i = 0; i <= NUM_COLOR_BARS; i++ )
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{
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rctDest.left = SCREEN_WIDTH / (NUM_COLOR_BARS + 1) * (i + 0);
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rctDest.right = SCREEN_WIDTH / (NUM_COLOR_BARS + 1) * (i + 1);
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// Figure out the color for the red color bar
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dwColor = (DWORD) ( dwRColorLevels * i / (float) NUM_COLOR_BARS );
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ddbltfx.dwFillColor = dwColor << dwRShift;
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rctDest.top = SCREEN_HEIGHT / 3 * 0;
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rctDest.bottom = SCREEN_HEIGHT / 3 * 1;
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pBackBuffer->Blt( &rctDest, NULL, NULL,
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DDBLT_COLORFILL | DDBLT_WAIT,
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&ddbltfx );
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// Figure out the color for the green color bar
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dwColor = (DWORD) ( dwGColorLevels * i / (float) NUM_COLOR_BARS );
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ddbltfx.dwFillColor = dwColor << dwGShift;
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rctDest.top = SCREEN_HEIGHT / 3 * 1;
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rctDest.bottom = SCREEN_HEIGHT / 3 * 2;
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pBackBuffer->Blt( &rctDest, NULL, NULL,
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DDBLT_COLORFILL | DDBLT_WAIT,
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&ddbltfx );
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// Figure out the color for the blue color bar
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dwColor = (DWORD) ( dwBColorLevels * i / (float) NUM_COLOR_BARS );
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ddbltfx.dwFillColor = dwColor << dwBShift;
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rctDest.top = SCREEN_HEIGHT / 3 * 2;
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rctDest.bottom = SCREEN_HEIGHT / 3 * 3;
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pBackBuffer->Blt( &rctDest, NULL, NULL,
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DDBLT_COLORFILL | DDBLT_WAIT,
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&ddbltfx );
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}
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// Blt the help text on the backbuffer, ignoring errors until the flip
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g_pDisplay->Blt( 10, 10, g_pHelpTextSurface, NULL );
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g_pDisplay->Blt( 10, 30, g_pGammaTextSurface, NULL );
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// We are in fullscreen mode, so perform a flip and return
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// any errors like DDERR_SURFACELOST
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if( FAILED( hr = g_pDisplay->Present() ) )
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return hr;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: RestoreSurfaces()
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// Desc: Restore all the surfaces, and redraw the sprite surfaces.
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//-----------------------------------------------------------------------------
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HRESULT RestoreSurfaces()
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{
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HRESULT hr;
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if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
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return hr;
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// No need to re-create the surface, just re-draw it.
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if( FAILED( hr = g_pHelpTextSurface->DrawText( NULL, HELPTEXT,
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0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
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return hr;
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DrawGammaText();
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|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DrawGammaText()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT DrawGammaText()
|
|
{
|
|
HRESULT hr;
|
|
TCHAR strGammaText[256];
|
|
|
|
wsprintf( strGammaText, GAMMATEXT, g_lGammaRamp * 256 );
|
|
|
|
if( FAILED( hr = g_pGammaTextSurface->DrawText( NULL, strGammaText,
|
|
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
|
return hr;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|