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Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/cfrmwrk.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

44 lines
1.2 KiB
C++

//-----------------------------------------------------------------------------
// File: cfrmwrk.h
//
// Desc: CDirectInputActionFramework is the outer-most layer of the UI. It
// contains everything else. Its functionality is provided by one
// method: ConfigureDevices.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _CFRMWRK_H
#define _CFRMWRK_H
//framework implementation class
class CDirectInputActionFramework : public IDirectInputActionFramework
{
public:
//IUnknown fns
STDMETHOD (QueryInterface) (REFIID iid, LPVOID *ppv);
STDMETHOD_(ULONG, AddRef) ();
STDMETHOD_(ULONG, Release) ();
//own fns
STDMETHOD (ConfigureDevices) (LPDICONFIGUREDEVICESCALLBACK lpdiCallback,
LPDICONFIGUREDEVICESPARAMSW lpdiCDParams,
DWORD dwFlags,
LPVOID pvRefData);
//construction / destruction
CDirectInputActionFramework();
~CDirectInputActionFramework();
protected:
//reference count
LONG m_cRef;
};
#endif // _CFRMWRK_H