Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/constants.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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C

//-----------------------------------------------------------------------------
// File: constants.h
//
// Desc: Contains all constants used by the UI.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __CFGUI_CONSTANTS_H__
#define __CFGUI_CONSTANTS_H__
#define MINLISTVIEWCALLOUTWIDTH 70
extern const SIZE g_sizeThumb;
extern const SIZE g_sizeImage;
extern const POINT g_ptViewOrigin;
extern const RECT g_ViewRect;
extern const RECT g_CheckBoxRect;
extern const RECT g_InfoWndRect;
extern const RECT g_UserNamesRect;
extern const RECT g_UserNamesTitleRect;
extern const RECT g_GenresRect;
extern const RECT g_GenresTitleRect;
extern LPCTSTR g_tszUnassignedControlCaption;
extern const RECT g_TreeTitleRect;
extern const RECT g_TreeRect;
extern const int g_iListHeaderHeight;
extern const int g_iResetMsgBoxWidth;
extern const int g_iResetMsgBoxHeight;
#endif //__CFGUI_CONSTANTS_H__