Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/flexmsg.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
1003 B
C

//-----------------------------------------------------------------------------
// File: flexmsg.h
//
// Desc: Contains definitions of private messages used by the UI.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __FLEXMSG_H__
#define __FLEXMSG_H__
#define WM_CFGUIRESET (WM_USER + 6)
#ifndef WM_FLEXMSGBASE
#define WM_FLEXMSGBASE (WM_USER + 7)
#endif
#define WM_GETFLEXWND (WM_FLEXMSGBASE + 0)
#define WM_FLEXTREENOTIFY (WM_FLEXMSGBASE + 1)
#define WM_FLEXVSCROLL (WM_FLEXMSGBASE + 2)
#define WM_FLEXHSCROLL (WM_FLEXMSGBASE + 3)
#define WM_FLEXLISTBOX (WM_FLEXMSGBASE + 4)
#define WM_FLEXCOMBOBOX (WM_FLEXMSGBASE + 5)
#define WM_FLEXCHECKBOX (WM_FLEXMSGBASE + 6)
#define WM_DIRENDER (WM_FLEXMSGBASE + 7)
#define WM_UNHIGHLIGHT (WM_FLEXMSGBASE + 8)
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#endif
#endif //__FLEXMSG_H__