Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/ifrmwrk.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
936 B
C++

//-----------------------------------------------------------------------------
// File: ifrmwrk.h
//
// Desc: Contains the interface definition for the UI framework.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _IFRMWRK_H
#define _IFRMWRK_H
class IDirectInputActionFramework : public IUnknown
{
public:
//IUnknown fns
STDMETHOD (QueryInterface) (REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef) () PURE;
STDMETHOD_(ULONG, Release) () PURE;
//own fns
STDMETHOD (ConfigureDevices) (LPDICONFIGUREDEVICESCALLBACK lpdiCallback,
LPDICONFIGUREDEVICESPARAMSW lpdiCDParams,
DWORD dwFlags,
LPVOID pvRefData
) PURE;
};
#endif // _IFRMWRK_H