Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
14 lines
381 B
C
14 lines
381 B
C
#ifndef __PRIVCOM_H__
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#define __PRIVCOM_H__
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HRESULT
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PrivCreateInstance(REFCLSID ptszClsid, LPUNKNOWN punkOuter, DWORD dwClsContext,
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REFIID riid, LPVOID *ppvOut, HINSTANCE *phinst);
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HRESULT
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PrivGetClassObject(REFCLSID ptszClsid, DWORD dwClsContext, LPVOID pReserved,
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REFIID riid, LPVOID *ppvOut, HINSTANCE *phinst);
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#endif //__PRIVCOM_H__
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