Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
998 B
C
27 lines
998 B
C
//-----------------------------------------------------------------------------
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// File: registry.h
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//
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// Desc: Contains COM register and unregister functions for the UI.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __Registry_H__
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#define __Registry_H__
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// This function will register a component in the Registry.
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// The component calls this function from its DllRegisterServer function.
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HRESULT RegisterServer(HMODULE hModule,
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const CLSID& clsid,
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LPCTSTR szFriendlyName,
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LPCTSTR szVerIndProgID,
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LPCTSTR szProgID) ;
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// This function will unregister a component. Components
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// call this function from their DllUnregisterServer function.
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HRESULT UnregisterServer(const CLSID& clsid,
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LPCTSTR szVerIndProgID,
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LPCTSTR szProgID) ;
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#endif
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