Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
766 lines
27 KiB
C++
766 lines
27 KiB
C++
//-----------------------------------------------------------------------------
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// File: 3DAudio.cpp
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//
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// Desc: Plays a primary segment using DirectMusic
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include <cguid.h>
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#include <math.h>
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#include <stdio.h>
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#include "resource.h"
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#include "DMUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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VOID OnInitDialog( HWND hDlg );
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HRESULT InitAudio( HWND hDlg );
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue, FLOAT fMinDistValue, FLOAT fMaxDistValue );
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VOID OnOpenAudioFile( HWND hDlg );
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnPlayAudio( HWND hDlg );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID OnMovementTimer( HWND hDlg );
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor, FLOAT fMinDistance, FLOAT fMaxDistance );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y );
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VOID OnSliderChanged( HWND hDlg );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos );
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LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define ORBIT_MAX_RADIUS 5.0f
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#define IDT_MOVEMENT_TIMER 1
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CMusicManager* g_pMusicManager = NULL;
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CMusicSegment* g_pMusicSegment = NULL;
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IDirectMusicAudioPath* g_p3DAudioPath = NULL;
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IDirectSound3DBuffer* g_pDS3DBuffer = NULL; // 3D sound buffer
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IDirectSound3DListener* g_pDSListener = NULL; // 3D listener object
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DS3DBUFFER g_dsBufferParams; // 3D buffer properties
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DS3DLISTENER g_dsListenerParams; // Listener properties
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HINSTANCE g_hInst = NULL;
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BOOL g_bAllowMovementTimer = TRUE;
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BOOL g_bDeferSettings = FALSE;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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g_hInst = hInst;
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InitCommonControls();
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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OnInitDialog( hDlg );
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenAudioFile( hDlg );
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break;
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case IDCANCEL:
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EndDialog( hDlg, 0 );
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlayAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlayAudio"), hr );
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MessageBox( hDlg, "Error playing DirectMusic segment. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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}
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break;
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case IDC_STOP:
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
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EnablePlayUI( hDlg, TRUE );
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}
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break;
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case IDC_DEFER:
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g_bDeferSettings = !g_bDeferSettings;
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OnSliderChanged( hDlg );
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break;
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case IDC_APPLY:
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// Call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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// This is many times more efficent than recomputing everything
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// for every call.
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if( g_pDSListener )
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g_pDSListener->CommitDeferredSettings();
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_TIMER:
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if( wParam == IDT_MOVEMENT_TIMER )
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OnMovementTimer( hDlg );
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break;
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case WM_NOTIFY:
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OnSliderChanged( hDlg );
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break;
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case WM_DESTROY:
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// Cleanup everything
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Unload( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicSegment );
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}
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KillTimer( hDlg, 1 );
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SAFE_RELEASE( g_pDSListener );
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SAFE_RELEASE( g_pDS3DBuffer );
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SAFE_RELEASE( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicManager );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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VOID OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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if( FAILED( hr = InitAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("InitAudio"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return;
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}
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// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
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// to be used as the search directory for finding DirectMusic content.
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g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
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// Load a default music segment
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TCHAR strFileName[MAX_PATH];
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strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
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strcat( strFileName, "sample.sgt" );
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
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}
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// Create a timer to periodically move the 3D object around
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SetTimer( hDlg, IDT_MOVEMENT_TIMER, 5, NULL );
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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// Set the range and position of the sliders
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PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hVertSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hVertSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hVertSlider, TBM_SETPOS, TRUE, 10L );
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PostMessage( hHorzSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hHorzSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hHorzSlider, TBM_SETPOS, TRUE, 50L );
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// Set the position of the sliders
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SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
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}
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//-----------------------------------------------------------------------------
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// Name: InitAudio()
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// Desc: Init both DirectMusic and DirectSound
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//-----------------------------------------------------------------------------
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HRESULT InitAudio( HWND hDlg )
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{
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HRESULT hr;
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// Initialize the performance. This initializes both DirectMusic and DirectSound
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// and optionally sets up the synthesizer and default audio path.
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// However, since this app never uses the default audio path, we don't bother
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// to do that here.
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g_pMusicManager = new CMusicManager();
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if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
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return DXTRACE_ERR( TEXT("Initialize"), hr );
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IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
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// Create a 3D audiopath with a 3d buffer.
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// We can then play all segments into this buffer and directly control its
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// 3D parameters.
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if( FAILED( hr = pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D,
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64, TRUE, &g_p3DAudioPath ) ) )
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return DXTRACE_ERR( TEXT("CreateStandardAudioPath"), hr );
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// Get the 3D buffer in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DBuffer,
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(LPVOID*) &g_pDS3DBuffer ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get the 3D buffer parameters
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g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
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g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );
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// Set new 3D buffer parameters
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g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
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g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
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// Get the listener from the in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_PRIMARY_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DListener,
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(LPVOID*) &g_pDSListener ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get listener parameters
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g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
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g_pDSListener->GetAllParameters( &g_dsListenerParams );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: SetSlidersPos()
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// Desc: Sets the slider positions
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//-----------------------------------------------------------------------------
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue,
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FLOAT fMinDistValue, FLOAT fMaxDistValue )
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{
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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LONG lDopplerSlider = ConvertLogScaleToLinearSliderPosTo( fDopplerValue );
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LONG lRolloffSlider = ConvertLogScaleToLinearSliderPosTo( fRolloffValue );
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LONG lMinDistSlider = ConvertLogScaleToLinearSliderPosTo( fMinDistValue );
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LONG lMaxDistSlider = ConvertLogScaleToLinearSliderPosTo( fMaxDistValue );
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SendMessage( hDopplerSlider, TBM_SETPOS, TRUE, lDopplerSlider );
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SendMessage( hRolloffSlider, TBM_SETPOS, TRUE, lRolloffSlider );
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SendMessage( hMinDistSlider, TBM_SETPOS, TRUE, lMinDistSlider );
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SendMessage( hMaxDistSlider, TBM_SETPOS, TRUE, lMaxDistSlider );
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}
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//-----------------------------------------------------------------------------
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// Name: OnOpenAudioFile()
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// Desc: Called when the user requests to open a sound file
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//-----------------------------------------------------------------------------
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VOID OnOpenAudioFile( HWND hDlg )
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{
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static TCHAR strFileName[MAX_PATH] = TEXT("");
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static TCHAR strPath[MAX_PATH] = TEXT("");
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// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
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if( '\0' == strPath[0] )
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{
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const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
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strcpy( strPath, szDir );
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}
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// Setup the OPENFILENAME structure
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OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
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TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
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0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
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TEXT("Open Content File"),
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OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
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TEXT(".sgt"), 0, NULL, NULL };
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if( g_pMusicSegment )
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g_pMusicSegment->Stop( 0 );
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// Update the UI controls to show the sound as loading a file
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
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// Stop the timer while dialogs are displayed
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g_bAllowMovementTimer = FALSE;
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// Display the OpenFileName dialog. Then, try to load the specified file
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if( TRUE != GetOpenFileName( &ofn ) )
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{
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
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g_bAllowMovementTimer = TRUE;
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return;
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}
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Not a critical failure, so just update the status
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
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}
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g_bAllowMovementTimer = TRUE;
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// Remember the path for next time
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strcpy( strPath, strFileName );
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char* strLastSlash = strrchr( strPath, '\\' );
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strLastSlash[0] = '\0';
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}
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//-----------------------------------------------------------------------------
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// Name: LoadSegmentFile()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
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{
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HRESULT hr;
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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// Free any previous segment, and make a new one
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SAFE_DELETE( g_pMusicSegment );
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// Have the loader collect any garbage now that the old
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// segment has been released
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g_pMusicManager->CollectGarbage();
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// For DirectMusic must know if the file is a standard MIDI file or not
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// in order to load the correct instruments.
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BOOL bMidiFile = FALSE;
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if( strstr( strFileName, ".mid" ) != NULL ||
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strstr( strFileName, ".rmi" ) != NULL )
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{
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bMidiFile = TRUE;
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}
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// Load the file into a DirectMusic segment, but don't download
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// it to the default audio path -- use the 3D audio path instead
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if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
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FALSE, bMidiFile ) ) )
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{
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// Not a critical failure, so just update the status
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return S_FALSE;
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}
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// Download the segment on the 3D audio path
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if( FAILED( hr = g_pMusicSegment->Download( g_p3DAudioPath ) ) )
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return DXTRACE_ERR( TEXT("Download"), hr );
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// Update the UI controls to show the segment is loaded
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SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
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EnablePlayUI( hDlg, TRUE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnPlayAudio()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT OnPlayAudio( HWND hDlg )
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{
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HRESULT hr;
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if( g_pMusicSegment == NULL )
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return S_FALSE;
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// Set the segment to repeat many times
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if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
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return DXTRACE_ERR( TEXT("SetRepeats"), hr );
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// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
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// next beat if there is a segment currently playing.
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if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT, g_p3DAudioPath ) ) )
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return DXTRACE_ERR( TEXT("Play"), hr );
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EnablePlayUI( hDlg, FALSE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: EnablePlayUI( hDlg,)
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// Desc: Enables or disables the Play UI controls
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//-----------------------------------------------------------------------------
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
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{
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if( bEnable )
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{
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
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SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
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}
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else
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{
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
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SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
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}
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}
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//-----------------------------------------------------------------------------
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// Name: OnSliderChanged()
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// Desc: Called when the dialog's slider bars are changed by the user, or need
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// updating
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//-----------------------------------------------------------------------------
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VOID OnSliderChanged( HWND hDlg )
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{
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TCHAR strBuffer[10];
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FLOAT fDopplerFactor;
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FLOAT fRolloffFactor;
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FLOAT fMinDistance;
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FLOAT fMaxDistance;
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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// Get the position of the sliders
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fDopplerFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hDopplerSlider, TBM_GETPOS, 0, 0 ) );
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fRolloffFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hRolloffSlider, TBM_GETPOS, 0, 0 ) );
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fMinDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMinDistSlider, TBM_GETPOS, 0, 0 ) );
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fMaxDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMaxDistSlider, TBM_GETPOS, 0, 0 ) );
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// Set the static text boxes
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sprintf( strBuffer, TEXT("%.2f"), fDopplerFactor );
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SetWindowText( GetDlgItem( hDlg, IDC_DOPPLERFACTOR ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fRolloffFactor );
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SetWindowText( GetDlgItem( hDlg, IDC_ROLLOFFFACTOR ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fMinDistance );
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SetWindowText( GetDlgItem( hDlg, IDC_MINDISTANCE ), strBuffer );
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sprintf( strBuffer, TEXT("%.2f"), fMaxDistance );
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SetWindowText( GetDlgItem( hDlg, IDC_MAXDISTANCE ), strBuffer );
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// Set the options in the DirectSound buffer
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Set3DParameters( fDopplerFactor, fRolloffFactor, fMinDistance, fMaxDistance );
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EnableWindow( GetDlgItem( hDlg, IDC_APPLY ), g_bDeferSettings );
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}
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//-----------------------------------------------------------------------------
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// Name: Set3DParameters()
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// Desc: Set the 3D buffer parameters
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//-----------------------------------------------------------------------------
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor,
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FLOAT fMinDistance, FLOAT fMaxDistance )
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{
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// Every change to 3-D sound buffer and listener settings causes
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// DirectSound to remix, at the expense of CPU cycles.
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// To minimize the performance impact of changing 3-D settings,
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// use the DS3D_DEFERRED flag in the dwApply parameter of any of
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// the IDirectSound3DListener or IDirectSound3DBuffer methods that
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// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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DWORD dwApplyFlag = ( g_bDeferSettings ) ? DS3D_DEFERRED : DS3D_IMMEDIATE;
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g_dsListenerParams.flDopplerFactor = fDopplerFactor;
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g_dsListenerParams.flRolloffFactor = fRolloffFactor;
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if( g_pDSListener )
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g_pDSListener->SetAllParameters( &g_dsListenerParams, dwApplyFlag );
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g_dsBufferParams.flMinDistance = fMinDistance;
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g_dsBufferParams.flMaxDistance = fMaxDistance;
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if( g_pDS3DBuffer )
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g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, dwApplyFlag );
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}
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//-----------------------------------------------------------------------------
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// Name: OnMovementTimer()
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// Desc: Periodically updates the position of the object
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//-----------------------------------------------------------------------------
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VOID OnMovementTimer( HWND hDlg )
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{
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FLOAT fXScale;
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FLOAT fYScale;
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if( !g_bAllowMovementTimer )
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return;
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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fXScale = SendMessage( hHorzSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
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fYScale = SendMessage( hVertSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
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FLOAT t = timeGetTime()/1000.0f;
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// Move the sound object around the listener. The maximum radius of the
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// orbit is 27.5 units.
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D3DVECTOR vPosition;
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vPosition.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t);
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vPosition.y = 0.0f;
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vPosition.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t);
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D3DVECTOR vVelocity;
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vVelocity.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t+0.05f);
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vVelocity.y = 0.0f;
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vVelocity.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t+0.05f);
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// Show the object's position on the dialog's grid control
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UpdateGrid( hDlg, vPosition.x, vPosition.z );
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// Set the sound buffer velocity and position
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SetObjectProperties( &vPosition, &vVelocity );
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}
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//-----------------------------------------------------------------------------
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// Name: UpdateGrid()
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// Desc: Draws a red dot in the dialog's grid bitmap at the x,y coordinate.
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//-----------------------------------------------------------------------------
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VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y )
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{
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static LONG s_lPixel[5] = { 0,0,0,0,0 };
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static LONG s_lX = 0;
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static LONG s_lY = 0;
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HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
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HDC hDC = GetDC( hWndGrid );
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RECT rc;
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// Replace pixels from that were overdrawn last time
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SetPixel( hDC, s_lX-1, s_lY+0, s_lPixel[0] );
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SetPixel( hDC, s_lX+0, s_lY-1, s_lPixel[1] );
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SetPixel( hDC, s_lX+0, s_lY+0, s_lPixel[2] );
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SetPixel( hDC, s_lX+0, s_lY+1, s_lPixel[3] );
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SetPixel( hDC, s_lX+1, s_lY+0, s_lPixel[4] );
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// Convert the world space x,y coordinates to pixel coordinates
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GetClientRect( hWndGrid, &rc );
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s_lX = (LONG)( ( x/ORBIT_MAX_RADIUS + 1 ) * ( rc.left + rc.right ) / 2 );
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s_lY = (LONG)( (-y/ORBIT_MAX_RADIUS + 1 ) * ( rc.top + rc.bottom ) / 2 );
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// Save the pixels before drawing the cross hair
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s_lPixel[0] = GetPixel( hDC, s_lX-1, s_lY+0 );
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s_lPixel[1] = GetPixel( hDC, s_lX+0, s_lY-1 );
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s_lPixel[2] = GetPixel( hDC, s_lX+0, s_lY+0 );
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s_lPixel[3] = GetPixel( hDC, s_lX+0, s_lY+1 );
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s_lPixel[4] = GetPixel( hDC, s_lX+1, s_lY+0 );
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|
// Draw a crosshair object in red pixels
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SetPixel( hDC, s_lX-1, s_lY+0, 0x000000ff );
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SetPixel( hDC, s_lX+0, s_lY-1, 0x000000ff );
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SetPixel( hDC, s_lX+0, s_lY+0, 0x000000ff );
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SetPixel( hDC, s_lX+0, s_lY+1, 0x000000ff );
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SetPixel( hDC, s_lX+1, s_lY+0, 0x000000ff );
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ReleaseDC( hWndGrid, hDC );
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}
|
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|
|
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|
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//-----------------------------------------------------------------------------
|
|
// Name: SetObjectProperties()
|
|
// Desc: Sets the position and velocity on the 3D buffer
|
|
//-----------------------------------------------------------------------------
|
|
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity )
|
|
{
|
|
// Every change to 3-D sound buffer and listener settings causes
|
|
// DirectSound to remix, at the expense of CPU cycles.
|
|
// To minimize the performance impact of changing 3-D settings,
|
|
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
|
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
|
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
|
// method to execute all of the deferred commands at once.
|
|
memcpy( &g_dsBufferParams.vPosition, pvPosition, sizeof(D3DVECTOR) );
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memcpy( &g_dsBufferParams.vVelocity, pvVelocity, sizeof(D3DVECTOR) );
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if( g_pDS3DBuffer )
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{
|
|
g_pDS3DBuffer->SetPosition( g_dsBufferParams.vPosition.x,
|
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g_dsBufferParams.vPosition.y,
|
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g_dsBufferParams.vPosition.z, DS3D_IMMEDIATE );
|
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|
g_pDS3DBuffer->SetVelocity( g_dsBufferParams.vVelocity.x,
|
|
g_dsBufferParams.vVelocity.y,
|
|
g_dsBufferParams.vVelocity.z, DS3D_IMMEDIATE );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ConvertLinearSliderPosToLogScale()
|
|
// Desc: Converts a linear slider position to a quasi logrithmic scale
|
|
//-----------------------------------------------------------------------------
|
|
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos )
|
|
{
|
|
if( lSliderPos > 0 && lSliderPos <= 10 )
|
|
{
|
|
return lSliderPos*0.01f;
|
|
}
|
|
else if( lSliderPos > 10 && lSliderPos <= 20 )
|
|
{
|
|
return (lSliderPos-10)*0.1f;
|
|
}
|
|
else if( lSliderPos > 20 && lSliderPos <= 30 )
|
|
{
|
|
return (lSliderPos-20)*1.0f;
|
|
}
|
|
else if( lSliderPos > 30 && lSliderPos <= 40 )
|
|
{
|
|
return (lSliderPos-30)*10.0f;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ConvertLinearSliderPosToLogScale()
|
|
// Desc: Converts a quasi logrithmic scale to a slider position
|
|
//-----------------------------------------------------------------------------
|
|
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue )
|
|
{
|
|
if( fValue > 0.0f && fValue <= 0.1f )
|
|
{
|
|
return (LONG)(fValue/0.01f);
|
|
}
|
|
else if( fValue > 0.1f && fValue <= 1.0f )
|
|
{
|
|
return (LONG)(fValue/0.1f) + 10;
|
|
}
|
|
else if( fValue > 1.0f && fValue <= 10.0f )
|
|
{
|
|
return (LONG)(fValue/1.0f) + 20;
|
|
}
|
|
else if( fValue > 10.0f && fValue <= 100.0f )
|
|
{
|
|
return (LONG)(fValue/10.0f) + 30;
|
|
}
|
|
|
|
return 0;
|
|
}
|
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