Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/Maze/MazeConsoleClient/MazeConsoleClient.mak
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

646 lines
15 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on MazeConsoleClient.dsp
!IF "$(CFG)" == ""
CFG=MazeConsoleClient - Win32 Debug Unicode
!MESSAGE No configuration specified. Defaulting to MazeConsoleClient - Win32 Debug Unicode.
!ENDIF
!IF "$(CFG)" != "MazeConsoleClient - Win32 Release" && "$(CFG)" != "MazeConsoleClient - Win32 Debug" && "$(CFG)" != "MazeConsoleClient - Win32 Debug Unicode" && "$(CFG)" != "MazeConsoleClient - Win32 Release Unicode"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MazeConsoleClient.mak" CFG="MazeConsoleClient - Win32 Debug Unicode"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MazeConsoleClient - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MazeConsoleClient - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "MazeConsoleClient - Win32 Debug Unicode" (based on "Win32 (x86) Console Application")
!MESSAGE "MazeConsoleClient - Win32 Release Unicode" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
CLEAN :
-@erase "$(INTDIR)\ConsoleGraphics.obj"
-@erase "$(INTDIR)\dplay8client.obj"
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\Main.obj"
-@erase "$(INTDIR)\Maze.obj"
-@erase "$(INTDIR)\MazeApp.obj"
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-@erase "$(INTDIR)\MazeServer.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
LINK32_OBJS= \
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"$(INTDIR)\MazeClient.obj" \
"$(INTDIR)\MazeServer.obj"
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
CLEAN :
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-@erase "$(OUTDIR)\MazeConsoleClient.ilk"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_CONSOLE" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
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$(LINK32) @<<
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<<
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
OUTDIR=.\Win32_Debug_Unicode
INTDIR=.\Win32_Debug_Unicode
# Begin Custom Macros
OutDir=.\Win32_Debug_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
OUTDIR=.\Win32_Release_Unicode
INTDIR=.\Win32_Release_Unicode
# Begin Custom Macros
OutDir=.\Win32_Release_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\MazeConsoleClient.exe" "$(OUTDIR)\MazeConsoleClient.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_MBCS" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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RSC=rc.exe
BSC32=bscmake.exe
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$(BSC32) @<<
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<<
LINK32=link.exe
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$(LINK32) @<<
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<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("MazeConsoleClient.dep")
!INCLUDE "MazeConsoleClient.dep"
!ELSE
!MESSAGE Warning: cannot find "MazeConsoleClient.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release" || "$(CFG)" == "MazeConsoleClient - Win32 Debug" || "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode" || "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
SOURCE=.\ConsoleGraphics.cpp
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!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
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