Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/Maze/MazeServer/server.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

68 lines
1.8 KiB
C++

//----------------------------------------------------------------------------
// File: server.h
//
// Desc: see main.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _DPLAY8_SERVER_H
#define _DPLAY8_SERVER_H
#define MIN_SP_THREADS 1
#define MAX_SP_THREADS 128
#define MAX_SP_BUFFER 1024000
#define MAX_PACK_SIZE 2048
#define MAX_THREAD_WAIT 60000
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
#include "NetAbstract.h"
interface IDirectPlay8Server;
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class CDPlay8Server : public IOutboundServer
{
public:
CDPlay8Server();
HRESULT Start(DWORD dwNumSPThreads);
void Shutdown();
void SetServer( INetServer* pServer ) { m_pServer = pServer; };
DWORD GetNumSPThreads();
void SetNumSPThreads(DWORD dwNumSPThreads);
DWORD GetSPBuffer();
void SetSPBuffer(DWORD dwSPBufferSize);
// From IOutboundServer
virtual HRESULT SendPacket( DWORD dwTo, void* pData, DWORD dwSize, BOOL bGuaranteed, DWORD dwTimeout );
virtual HRESULT GetConnectionInfo( DWORD dwID, TCHAR* strConnectionInfo );
virtual HRESULT RejectClient( DWORD dwID, HRESULT hrReason );
protected:
IDirectPlay8Server* m_pDPlay;
INetServer* m_pServer;
static HRESULT WINAPI StaticReceiveHandler( void *pvContext, DWORD dwMessageType, void *pvMessage );
HRESULT WINAPI ReceiveHandler( void *pvContext, DWORD dwMessageType, void *pvMessage );
};
#endif