Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
1.0 KiB
C
30 lines
1.0 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by SimpleClient.rc
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//
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#define IDD_MAIN_GAME 101
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#define IDD_LOBBY_WAIT_STATUS 105
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#define IDC_WAVE 1001
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#define IDC_NUM_PLAYERS 1002
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#define IDC_PLAYER_NAME 1003
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#define IDC_LOG_EDIT 1016
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#define IDD_CLIENT_CONNECT 12001
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#define IDC_PLAYER_NAME_EDIT 12100
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#define IDC_GAMES_LIST 12101
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#define IDC_JOIN 12102
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#define IDC_IP_ADDRESS 12103
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#define IDC_SEARCH_CHECK 12104
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#define IDC_WAIT_TEXT 12105
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#define IDI_MAIN 12200
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1005
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#define _APS_NEXT_SYMED_VALUE 103
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#endif
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#endif
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