Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/VoiceClientServer/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
1.0 KiB
Plaintext

//-----------------------------------------------------------------------------
//
// Sample Name: VoiceClientServer Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
VoiceClientServer is similar in form to SimpleClientServer, but
shows how to add DirectPlay Voice support.
Path
====
Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceClientServer
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
User's Guide
============
Refer to User's Guide section of the SimpleClientServer sample
for the basics.
In addition to what SimpleClientServer does, on the server
you can set codec to use, and set the server to be either a
Forwarding server or Mixing server. See the DirectX docs
for more information about these server types.
On the client side, once the chat session has begin any client
may alter the playback or capture settings by clicking on "Setup".