Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: VoiceClientServer Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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VoiceClientServer is similar in form to SimpleClientServer, but
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shows how to add DirectPlay Voice support.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceClientServer
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Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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User's Guide
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============
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Refer to User's Guide section of the SimpleClientServer sample
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for the basics.
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In addition to what SimpleClientServer does, on the server
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you can set codec to use, and set the server to be either a
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Forwarding server or Mixing server. See the DirectX docs
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for more information about these server types.
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On the client side, once the chat session has begin any client
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may alter the playback or capture settings by clicking on "Setup".
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