Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/VoiceGroup
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: VoiceGroup Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  VoiceGroup is similar in form to VoiceConnect.  VoiceGroup shows how use DirectPlay 
  along with DirectPlayVoice to allow talking in to a specific group of players.

Path
====
  Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceGroup 

  Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin

User's Guide
============
  Refer to User's Guide section of the VoiceConnect sample for the basics.
  
  With VoiceGroup you can also click "Cycle Group Assignment" to change the local
  player's group assignment between group 1 and 5 as well as "Unassigned".  You
  can also click "Cycle Target Assignment" to change the local player's voice target 
  assignment between group 1 and 5 to only talk to one of those groups, or "Everyone" 
  to talk to everyone in the session.