Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
457 lines
11 KiB
Makefile
457 lines
11 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on baseclasses.dsp
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!IF "$(CFG)" == ""
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CFG=BaseClasses - Win32 Debug
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!ENDIF
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\STRMBASE.lib"
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CLEAN :
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /MT /W3 /Gi /GX /O2 /I "." /I "..\..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32_DCOM" /Fp"$(INTDIR)\baseclasses.pch" /Yu"streams.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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$(CPP_PROJ) $<
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$(CPP_PROJ) $<
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RSC=rc.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\baseclasses.bsc"
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BSC32_SBRS= \
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LIB32=link.exe -lib
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LIB32_FLAGS=..\..\..\..\lib\strmiids.lib /nologo /out:"$(OUTDIR)\STRMBASE.lib" /nodefaultlib
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"$(INTDIR)\sysclock.obj" \
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"$(INTDIR)\transfrm.obj" \
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"$(INTDIR)\transip.obj" \
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"$(INTDIR)\videoctl.obj" \
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"$(INTDIR)\vtrans.obj" \
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"$(INTDIR)\winctrl.obj" \
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "BaseClasses - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\strmbasd.lib"
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CLEAN :
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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CPP_PROJ=/nologo /Gz /MTd /W3 /Gm /Gi /GX /Zi /Od /I "." /I "..\..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32_DCOM" /D "DEBUG" /Fp"$(INTDIR)\baseclasses.pch" /Yu"streams.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
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$(CPP) @<<
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$(CPP_PROJ) $<
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RSC=rc.exe
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"$(INTDIR)\transfrm.obj" \
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"$(INTDIR)\transip.obj" \
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"$(INTDIR)\videoctl.obj" \
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"$(INTDIR)\vtrans.obj" \
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"$(INTDIR)\winctrl.obj" \
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"$(INTDIR)\winutil.obj" \
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"$(INTDIR)\wxdebug.obj" \
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"$(INTDIR)\wxlist.obj" \
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"$(INTDIR)\wxutil.obj"
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<<
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SOURCE=.\amextra.cpp
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SOURCE=.\amfilter.cpp
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SOURCE=.\amvideo.cpp
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SOURCE=.\combase.cpp
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SOURCE=.\winctrl.cpp
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SOURCE=.\winutil.cpp
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SOURCE=.\wxdebug.cpp
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SOURCE=.\wxlist.cpp
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SOURCE=.\wxutil.cpp
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