Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
944 B
C
29 lines
944 B
C
//------------------------------------------------------------------------------
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// File: DDMM.h
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//
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// Desc: DirectShow base classes - efines routines for using DirectDraw
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// on a multimonitor system.
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//
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// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { /* Assume C declarations for C++ */
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#endif /* __cplusplus */
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// DDRAW.H might not include these
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#ifndef DDENUM_ATTACHEDSECONDARYDEVICES
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#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
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#endif
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typedef HRESULT (*PDRAWCREATE)(IID *,LPDIRECTDRAW *,LPUNKNOWN);
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typedef HRESULT (*PDRAWENUM)(LPDDENUMCALLBACKA, LPVOID);
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IDirectDraw * DirectDrawCreateFromDevice(LPSTR, PDRAWCREATE, PDRAWENUM);
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IDirectDraw * DirectDrawCreateFromDeviceEx(LPSTR, PDRAWCREATE, LPDIRECTDRAWENUMERATEEXA);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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