Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
//------------------------------------------------------------------------------
|
|
// File: AudioCap.cpp
|
|
//
|
|
// Desc: DirectShow sample code - Main program file for DirectShow
|
|
// audio capture sample.
|
|
//
|
|
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
|
//------------------------------------------------------------------------------
|
|
|
|
#include "stdafx.h"
|
|
#include "AudioCap.h"
|
|
#include "AudioCapDlg.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAudioCapApp
|
|
|
|
BEGIN_MESSAGE_MAP(CAudioCapApp, CWinApp)
|
|
//{{AFX_MSG_MAP(CAudioCapApp)
|
|
// NOTE - the ClassWizard will add and remove mapping macros here.
|
|
// DO NOT EDIT what you see in these blocks of generated code!
|
|
//}}AFX_MSG
|
|
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAudioCapApp construction
|
|
|
|
CAudioCapApp::CAudioCapApp()
|
|
{
|
|
// TODO: add construction code here,
|
|
// Place all significant initialization in InitInstance
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// The one and only CAudioCapApp object
|
|
|
|
CAudioCapApp theApp;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAudioCapApp initialization
|
|
|
|
BOOL CAudioCapApp::InitInstance()
|
|
{
|
|
AfxEnableControlContainer();
|
|
|
|
// Standard initialization
|
|
// If you are not using these features and wish to reduce the size
|
|
// of your final executable, you should remove from the following
|
|
// the specific initialization routines you do not need.
|
|
|
|
#ifdef _AFXDLL
|
|
// In MFC 5.0, Enable3dControls and Enable3dControlsStatic are obsolete because
|
|
// their functionality is incorporated into Microsoft's 32-bit operating systems.
|
|
#if (_MSC_VER <= 1200)
|
|
Enable3dControls(); // Call this when using MFC in a shared DLL
|
|
#endif
|
|
#else
|
|
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
|
#endif
|
|
|
|
CAudioCapDlg dlg;
|
|
m_pMainWnd = &dlg;
|
|
int nResponse = (int) dlg.DoModal();
|
|
|
|
if (nResponse == IDOK)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with OK
|
|
}
|
|
else if (nResponse == IDCANCEL)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with Cancel
|
|
}
|
|
|
|
// Since the dialog has been closed, return FALSE so that we exit the
|
|
// application, rather than start the application's message pump.
|
|
return FALSE;
|
|
}
|