Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by AudioCap.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_AUDIOCAP_DIALOG 102
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#define IDR_MAINFRAME 103
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#define IDC_BUTTON_PLAY 1001
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#define IDC_BUTTON_PAUSE 1002
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#define IDC_BUTTON_STOP 1003
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#define IDC_BUTTON_RECORD 1004
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#define IDC_CHECK_AUDITION 1005
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#define IDC_CHECK_WRITE 1006
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#define IDC_EDIT_FILENAME 1008
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#define IDC_LIST_INPUT_DEVICES 1009
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#define IDC_LIST_OUTPUT_PINS 1010
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#define IDC_LIST_INPUT_PINS 1011
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#define IDC_LIST_FILTERS 1012
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#define IDC_BUTTON_PROPERTIES 1025
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#define IDC_RADIO_MONO 1026
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#define IDC_RADIO_STEREO 1027
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#define IDC_RADIO_8BIT 1028
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#define IDC_RADIO_16BIT 1029
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#define IDC_RADIO_11KHZ 1030
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#define IDC_LIST_FILTER_INPUTS 1031
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#define IDC_RADIO_22KHZ 1032
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#define IDC_RADIO_44KHZ 1033
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#define IDC_LIST_FILTER_OUTPUTS 1034
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#define IDC_STATIC_STATUS 1035
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 131
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1036
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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