Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
//------------------------------------------------------------------------------
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// File: PlayCapMoniker.h
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//
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// Desc: DirectShow sample code - header file for PlayCapMoniker
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// previewer application.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//
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// Function prototypes
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//
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hInstP, LPSTR lpCmdLine, int nCmdShow);
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LRESULT CALLBACK WndMainProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
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HRESULT GetInterfaces(void);
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HRESULT CaptureVideoByMoniker();
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HRESULT FindCaptureDeviceMoniker(IMoniker **pMoniker);
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HRESULT HandleGraphEvent(void);
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void Msg(TCHAR *szFormat, ...);
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void CloseInterfaces(void);
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// Remote graph viewing functions
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HRESULT AddGraphToRot(IUnknown *pUnkGraph, DWORD *pdwRegister);
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void RemoveGraphFromRot(DWORD pdwRegister);
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//
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// Macros
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//
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#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
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#define JIF(x) if (FAILED(hr=(x))) \
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{Msg(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
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//
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// Constants
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//
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#define DEFAULT_VIDEO_WIDTH 320
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#define DEFAULT_VIDEO_HEIGHT 320
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#define APPLICATIONNAME TEXT("Video Capture Previewer")
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#define CLASSNAME TEXT("VidCapPreviewerByMoniker")
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// Application-defined message to notify app of filtergraph events
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#define WM_GRAPHNOTIFY WM_APP+1
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//
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// Resource constants
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//
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#define IDI_VIDPREVIEW 100
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