Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
13 lines
624 B
Plaintext
13 lines
624 B
Plaintext
DirectShow Sample -- PlayCapMoniker
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PlayCapMoniker is a simple video capture device previewer. Unlike AMCap, it does
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not allow you to capture data to a file. Instead, it searches for the first
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available video capture device registered in the system, connects to it,
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and begins displaying its video data in a small window.
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While the PlayCap sample builds the capture graph manually using the
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ICaptureGraphBuilder2 interface, this sample simply finds the moniker of the
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first available capture device, finds its display name, and uses RenderFile() to
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automatically build the graph.
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