Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
868 B
C
26 lines
868 B
C
//------------------------------------------------------------------------------
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// File: SeekUtil.h
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//
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// Desc: DirectShow sample code - prototypes for seeking utility functions
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//
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// Constants
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//
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const int TICKLEN=100, TIMERID=55;
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//
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// Function prototypes
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//
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HRESULT ConfigureSeekbar(IMediaSeeking *pMS, CSliderCtrl Seekbar, CStatic& strPosition);
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void StartSeekTimer();
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void StopSeekTimer();
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void UpdatePosition(IMediaSeeking *pMS, REFERENCE_TIME rtNow, CStatic& strPosition);
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void ReadMediaPosition(IMediaSeeking *pMS, CSliderCtrl& Seekbar, CStatic& strPosition);
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void HandleTrackbar(IMediaControl *pMC, IMediaSeeking *pMS,
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CSliderCtrl& Seekbar, CStatic& strPosition, WPARAM wReq);
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