Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Common/seekutil.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

26 lines
868 B
C

//------------------------------------------------------------------------------
// File: SeekUtil.h
//
// Desc: DirectShow sample code - prototypes for seeking utility functions
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// Constants
//
const int TICKLEN=100, TIMERID=55;
//
// Function prototypes
//
HRESULT ConfigureSeekbar(IMediaSeeking *pMS, CSliderCtrl Seekbar, CStatic& strPosition);
void StartSeekTimer();
void StopSeekTimer();
void UpdatePosition(IMediaSeeking *pMS, REFERENCE_TIME rtNow, CStatic& strPosition);
void ReadMediaPosition(IMediaSeeking *pMS, CSliderCtrl& Seekbar, CStatic& strPosition);
void HandleTrackbar(IMediaControl *pMC, IMediaSeeking *pMS,
CSliderCtrl& Seekbar, CStatic& strPosition, WPARAM wReq);