Files
Client/Library/dxx8/samples/Multimedia/DirectShow/DMO/DMOSample/dmosample.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

91 lines
2.3 KiB
C++

//------------------------------------------------------------------------------
// File: DMOSample.cpp
//
// Desc: DirectShow sample code - implementation of DLL exports.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include "stdafx.h"
#define FIX_LOCK_NAME
#include <dmo.h>
#include <dmoimpl.h>
#include "resource.h"
#include <initguid.h>
#include <limits.h>
#include "state.h"
#include "Sample.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_Sample, CSample)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// Register ourselves as a DMO with no types
// RGS file also registers with a merit of 0 so DShow won't try to use us
DMORegister(L"DMO Sample",
CLSID_Sample,
DMOCATEGORY_VIDEO_DECODER,
0,
0,
NULL,
0,
NULL);
// registers object
return _Module.RegisterServer();
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
DMOUnregister(CLSID_Sample, DMOCATEGORY_VIDEO_DECODER);
return _Module.UnregisterServer();
}