Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.0 KiB
Plaintext
47 lines
1.0 KiB
Plaintext
#include <activex.ver>
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#include "resource.h"
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#include "winres.h"
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// REGISTRY
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//
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//==========================================================================;
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All Rights Reserved.
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//
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//--------------------------------------------------------------------------;
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IDR_SAMPLE REGISTRY DISCARDABLE "Sample.rgs"
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//
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// Version Info
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//
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#define VERSION_RES_BIN_NAME "DMOSample.dll\0"
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#define VERSION_RES_BIN_DESCRIPTION "DMO Sample Filter (Sample)\0"
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#define AMOVIE_SELF_REGISTER
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#include <activex.rcv>
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