Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
18 lines
877 B
Plaintext
18 lines
877 B
Plaintext
DirectShow Sample -- DMOSample
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DMO Sample is a sample Microsoft DirectX Media Object (DMO). It takes MPEG-1
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video packets as input and produces two output streams. The first output stream
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contains video frames in RGB 565 format. Each frame displays the time code
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taken from the MPEG-1 video, and is otherwise blank. The second output stream
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is an optional text stream with the time code.
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DMO Sample uses the IMediaObjectImpl base-class template to implement the
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IMediaObject interface. For information about using this template, see
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"Using the DMO Base Class" in the DirectX 8 SDK documentation.
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The Active Template Library (ATL) handles various COM details, including
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registration, aggregation, IUnknown, and the DLL entry points.
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For more information about this sample, see "DirectShow Samples" in the
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DirectX 8 SDK documentation. |