Files
Client/Library/dxx8/samples/Multimedia/DirectShow/DMO/DMOSample/util.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
778 B
C

//------------------------------------------------------------------------------
// File: Util.h
//
// Desc: DirectShow sample code - prototypes of utility routines.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
void GetVideoInfoParameters(
const VIDEOINFOHEADER *pvih,
PBYTE pbData,
DWORD *pdwWidth,
DWORD *pdwHeight,
LONG *plStrideInBytes,
BYTE **ppbTop
);
void OurFillRect(const VIDEOINFOHEADER *pvih, PBYTE pbData, WORD wVal);
void DrawOurText(const VIDEOINFOHEADER * pvih, PBYTE pbData, LPCTSTR szBuffer);
PBYTE TextBitmap(LPCTSTR lpsz, SIZE *pSize);
// Helper
bool TypesMatch(const DMO_MEDIA_TYPE *pmt1, const DMO_MEDIA_TYPE *pmt2);