Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
970 B
C
30 lines
970 B
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by GargleDMO.rc
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//
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#define IDS_PROJNAME 100
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#define IDR_GARGLE 101
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#define IDR_GARGPROP 102
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#define IDS_TITLEGargDMOProp 103
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#define IDS_HELPFILEGargDMOProp 104
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#define IDS_DOCSTRINGGargDMOProp 105
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#define IDR_GARGDMOPROP 106
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#define IDD_GARGDMOPROP 107
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#define IDC_RADIO_SIN 205
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#define IDC_RADIO_TRIANGLE 206
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#define IDC_RADIO_SQUARE 224
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#define IDC_EDIT_Rate 222
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#define IDC_SLIDER_Rate 223
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 201
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#define _APS_NEXT_COMMAND_VALUE 32768
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#define _APS_NEXT_CONTROL_VALUE 201
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#define _APS_NEXT_SYMED_VALUE 108
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#endif
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#endif
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