Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
683 B
C
23 lines
683 B
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__58396749_18C9_4174_9B5C_28454A396FA4__INCLUDED_)
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#define AFX_STDAFX_H__58396749_18C9_4174_9B5C_28454A396FA4__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <stdio.h>
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#include <windows.h>
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#include <streams.h>
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#include <qedit.h>
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#include <atlbase.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__58396749_18C9_4174_9B5C_28454A396FA4__INCLUDED_)
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