Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
71 lines
3.0 KiB
Plaintext
71 lines
3.0 KiB
Plaintext
DirectShow Sample -- XTLTest
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Description
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Command-line tool for rendering and previewing video editing projects.
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This tool renders Microsoft DirectShow Editing Services (DES) project files.
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To enable ASF support in this application, link the project to a Microsoft
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Windows Media Format (WMF) SDK certificate and define USE_WMF_CERT when you
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compile the application. See the WMF SDK documentation for instructions
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on obtaining a certificate.
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Note: This application requires Internet Explorer 4.0 or later. If it is not
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present, the application displays the following error message:
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Unexpected error - DShow not installed correctly.
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For more information, see IXml2Dex.
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User's Guide
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This sample application demonstrates the following tasks related to video editing:
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- Previewing timelines and writing the rendered output to a file.
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- Setting timeline options when rendering timelines.
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Usage
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xtltest.exe [switches] input.xtl
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By default, the application previews the project. The following command-line
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switches are supported.
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/C No clock. Render the project as quickly as possible,
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without synchronizing audio and video.
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/D Load source files dynamically. For more information,
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see IRenderEngine::SetDynamicReconnectLevel.
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/[double-double] Set the rendering start and stop times.
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For example, /[3-4] renders one second of the timeline,
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starting 3 seconds into the project.
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/G filename.grf Output a GraphEdit file in .grf format.
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/N No rendering. The project is not previewed or rendered to
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a file. This option is useful for validating the
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input file, or with the /G switch.
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/P [number] Choose an ASF compression profile. Available only if the
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application is compiled with a WMF SDK certificate.
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/P List available ASF profiles. Available only if the
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application is compiled with a WMF SDK certificate.
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/R Activate smart recompression. The application uses the
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first clip in the timeline for the compression format.
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Use the /W switch with this option.
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For more information, see "About the Render Engines".
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/W filename Render the timeline to a file. The file type is determined
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by the file extension. The application supports
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AVI and WAV files. If the application is compiled
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with a WMF SDK certificate, it also supports ASF files.
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This option suppresses preview.
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/X filename.xtl Save the project as an XML file. The new file is
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functionally identical to the input file, although
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the XML tags may differ.
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