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Client/Library/dxx8/samples/Multimedia/DirectShow/Editing/XTLTest/readme.txt
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Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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DirectShow Sample -- XTLTest
----------------------------
Description
Command-line tool for rendering and previewing video editing projects.
This tool renders Microsoft DirectShow Editing Services (DES) project files.
To enable ASF support in this application, link the project to a Microsoft
Windows Media Format (WMF) SDK certificate and define USE_WMF_CERT when you
compile the application. See the WMF SDK documentation for instructions
on obtaining a certificate.
Note: This application requires Internet Explorer 4.0 or later. If it is not
present, the application displays the following error message:
Unexpected error - DShow not installed correctly.
For more information, see IXml2Dex.
User's Guide
This sample application demonstrates the following tasks related to video editing:
- Previewing timelines and writing the rendered output to a file.
- Setting timeline options when rendering timelines.
Usage
xtltest.exe [switches] input.xtl
By default, the application previews the project. The following command-line
switches are supported.
/C No clock. Render the project as quickly as possible,
without synchronizing audio and video.
/D Load source files dynamically. For more information,
see IRenderEngine::SetDynamicReconnectLevel.
/[double-double] Set the rendering start and stop times.
For example, /[3-4] renders one second of the timeline,
starting 3 seconds into the project.
/G filename.grf Output a GraphEdit file in .grf format.
/N No rendering. The project is not previewed or rendered to
a file. This option is useful for validating the
input file, or with the /G switch.
/P [number] Choose an ASF compression profile. Available only if the
application is compiled with a WMF SDK certificate.
/P List available ASF profiles. Available only if the
application is compiled with a WMF SDK certificate.
/R Activate smart recompression. The application uses the
first clip in the timeline for the compression format.
Use the /W switch with this option.
For more information, see "About the Render Engines".
/W filename Render the timeline to a file. The file type is determined
by the file extension. The application supports
AVI and WAV files. If the application is compiled
with a WMF SDK certificate, it also supports ASF files.
This option suppresses preview.
/X filename.xtl Save the project as an XML file. The new file is
functionally identical to the input file, although
the XML tags may differ.