Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
DirectShow Sample -- ASFCopy
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Transcodes one or more files to an ASF file.
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To build this sample, you must install the Microsoft Windows Media Format SDK
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and obtain a software certificate. After you obtain the software certificate,
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build the sample by linking two additional libraries: WMStub.lib and WMVCore.lib.
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Usage:
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ASFCopy [/v] /p profile file1 [file2 ...] target
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The following command-line switches are supported:
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/p Specifies the profile number.
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/v Verbose mode.
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Specify an ASF profile using the /p switch. If you omit this switch, ASFCopy
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displays a list of the standard system profiles.
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Specify the name of one or more source files, and the name of the target file.
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If you specify more than one source file, the application multiplexes all of
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the source files. You must specify a profile that matches the streams
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contained in the source files, or else the application will not work correctly.
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For example, if you specify Video for Web Servers (56 Kbps), the combined
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source files must have exactly one video stream and one audio stream.
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