Files
Client/Library/dxx8/samples/Multimedia/DirectShow/Misc/DMOEnum/dmoenum.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

75 lines
2.2 KiB
C++

//------------------------------------------------------------------------------
// File: DMOEnum.cpp
//
// Desc: DirectShow sample code - an MFC based application for device
// enumeration.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include "stdafx.h"
#include "DMOEnum.h"
#include "DMOEnumDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDMOEnumApp
BEGIN_MESSAGE_MAP(CDMOEnumApp, CWinApp)
//{{AFX_MSG_MAP(CDMOEnumApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDMOEnumApp construction
CDMOEnumApp::CDMOEnumApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CDMOEnumApp object
CDMOEnumApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CDMOEnumApp initialization
BOOL CDMOEnumApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
// In MFC 5.0, Enable3dControls and Enable3dControlsStatic are obsolete because
// their functionality is incorporated into Microsoft's 32-bit operating systems.
#if (_MSC_VER <= 1200)
Enable3dControls(); // Call this when using MFC in a shared DLL
#endif
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CDMOEnumDlg dlg;
m_pMainWnd = &dlg;
dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}