Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
18 lines
878 B
Plaintext
18 lines
878 B
Plaintext
DirectShow Sample -- DMOEnum
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This sample demonstrates the use of the DMOEnum, IEnumDMO, and IMediaObject
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interfaces to enumerate and read information about DirectX Media Objects
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installed on your system. You may view all DMOs or only those that are not
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keyed by checking the "Include Keyed DMOs?" checkbox.
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When you select a DMO category, DMOEnum will enumerate all installed DMOs
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that relate to the selected category. When you select a DMO in the list,
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its server filename will be displayed. The media types and subtypes supported
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by the DMO will be displayed in listboxes, and the DMO's preferred input/output
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media type, subtype, and media format will be displayed on the right. The
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input/output check boxes will also display stream information flags available
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through IMediaObject::GetInputStreamInfo() (and GetOutputStreamInfo()).
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