Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
716 B
Plaintext
19 lines
716 B
Plaintext
DirectShow Sample -- SysEnum
|
|
----------------------------
|
|
|
|
Demonstrates the use of the system device enumerator for enumerating devices
|
|
and DirectShow filters installed on your system.
|
|
|
|
By default, the application lists several system device classes by CLSID.
|
|
If you select "Show All Filter Categories", it will emulate the behavior of
|
|
GraphEdit to enumerate all system device classes in the system.
|
|
|
|
When you select a device class, SysEnum will enumerate all installed filters
|
|
that relate to the selected class. When you select a filter, its filename
|
|
and disk location will be displayed.
|
|
|
|
|
|
For more information, see "Enumerating Devices and Filters" in the DirectShow
|
|
Tutorials section of the DirectX 8 SDK.
|
|
|