Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
444 lines
14 KiB
C++
444 lines
14 KiB
C++
//------------------------------------------------------------------------------
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// File: BGMusic.cpp
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//
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// Desc: A simple playback applicaiton that plays a cyclic set of media
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// files of the same type. This is the code required to use DirectShow
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// to play compressed audio in the background of your title in a
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// seamless manner.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <windows.h>
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#include <dshow.h>
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#include <tchar.h>
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#include <malloc.h>
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#include "resource.h"
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//------------------------------------------------------------------------------
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// Forward Declarations
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//------------------------------------------------------------------------------
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HRESULT GraphInit(void);
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HWND AppInit(HINSTANCE hInstance);
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void AppMessageLoop(void);
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void AppCleanUp(void);
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HRESULT SwapSourceFilter(void);
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void ShowCurrentFile(HWND hWnd);
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const TCHAR* DXUtil_GetDXSDKMediaPath();
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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VOID CALLBACK MyTimerProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime);
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//------------------------------------------------------------------------------
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// Macros
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//------------------------------------------------------------------------------
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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//------------------------------------------------------------------------------
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// Constants
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//------------------------------------------------------------------------------
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#define CLASSNAME TEXT("BGMusicPlayer")
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#define APPNAME TEXT("BGMusic Player")
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#define APPWIDTH 200
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#define APPHEIGHT 100
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#define MEDIA_TIMEOUT (10 * 1000) // 10 seconds, represented in milliseconds
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//------------------------------------------------------------------------------
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// Global Variables
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//------------------------------------------------------------------------------
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// DirectShow Graph, Filter & Pins used
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IGraphBuilder *g_pGraphBuilder = NULL;
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IMediaControl *g_pMediaControl = NULL;
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IMediaSeeking *g_pMediaSeeking = NULL;
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IBaseFilter *g_pSourceCurrent = NULL;
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IBaseFilter *g_pSourceNext = NULL;
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TCHAR g_szCurrentFile[128];
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HWND g_hwndApp;
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// File names & variables to track current file
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LPCTSTR pstrFiles[] =
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{
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TEXT("track1.mp3\0"),
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TEXT("track2.mp3\0"),
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TEXT("track3.mp3\0"),
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};
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int g_iNumFiles = 3, g_iNextFile = 0;
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//------------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Main Entry point for the app. Calls the Initialization routines and
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// then calls the main processing loop.
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//------------------------------------------------------------------------------
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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// Initialize application window
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if (! AppInit(hInstance))
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return 0;
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// Initialize DirectShow components and build initial graph
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if (SUCCEEDED (GraphInit()))
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{
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// Main Message Loop
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AppMessageLoop();
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}
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// Clean up
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AppCleanUp();
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return 0;
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}
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//------------------------------------------------------------------------------
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// Name: GraphInit()
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// Desc: Initialization of DirectShow components and initial graph
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//------------------------------------------------------------------------------
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HRESULT GraphInit(void)
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{
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HRESULT hr;
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// Initialize COM
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if (FAILED (hr = CoInitialize(NULL)) )
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return hr;
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// Create DirectShow Graph
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if (FAILED (hr = CoCreateInstance(CLSID_FilterGraph, NULL,
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CLSCTX_INPROC, IID_IGraphBuilder,
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reinterpret_cast<void **>(&g_pGraphBuilder))) )
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return hr;
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// Get the IMediaControl Interface
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if (FAILED (g_pGraphBuilder->QueryInterface(IID_IMediaControl,
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reinterpret_cast<void **>(&g_pMediaControl))))
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return hr;
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// Get the IMediaControl Interface
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if (FAILED (g_pGraphBuilder->QueryInterface(IID_IMediaSeeking,
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reinterpret_cast<void **>(&g_pMediaSeeking))))
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return hr;
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// Create Source Filter for first file
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g_iNextFile = 0;
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// Create the intial graph
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if (FAILED (SwapSourceFilter()))
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return hr;
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// Set a timer for switching the sources
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SetTimer(g_hwndApp, 0, MEDIA_TIMEOUT, (TIMERPROC) MyTimerProc);
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return S_OK;
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}
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//------------------------------------------------------------------------------
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// Name: AppInit()
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// Desc: Initialization of application window
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//------------------------------------------------------------------------------
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HWND AppInit(HINSTANCE hInstance)
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{
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WNDCLASS wc;
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// Register the window class
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ZeroMemory(&wc, sizeof wc);
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wc.lpfnWndProc = WndProc;
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wc.hInstance = hInstance;
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wc.lpszClassName = CLASSNAME;
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wc.lpszMenuName = NULL;
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_BGMUSIC));
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if(!RegisterClass(&wc))
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return 0;
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// Create the main window without support for resizing
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g_hwndApp = CreateWindow(CLASSNAME, APPNAME,
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WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU
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| WS_MINIMIZEBOX | WS_VISIBLE,
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CW_USEDEFAULT, CW_USEDEFAULT,
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APPWIDTH, APPHEIGHT,
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0, 0, hInstance, 0);
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return g_hwndApp;
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}
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//------------------------------------------------------------------------------
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// Name: WndProcLoop()
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// Desc: Main Message Processor for the Application
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//------------------------------------------------------------------------------
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch(message)
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{
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case WM_PAINT:
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ShowCurrentFile(hWnd);
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break;
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case WM_CLOSE:
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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//------------------------------------------------------------------------------
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// Name: ShowCurrentFile()
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// Desc: Display the currently playing media file in the main window
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//------------------------------------------------------------------------------
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void ShowCurrentFile(HWND hWnd)
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{
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PAINTSTRUCT ps;
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RECT rc;
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TCHAR szMsg[128];
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BeginPaint(hWnd, &ps);
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HDC hdc = GetDC(hWnd);
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GetWindowRect(hWnd, &rc);
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// Set the text color to bright green against black background
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SetTextColor(hdc, RGB(80, 255, 80));
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SetBkColor(hdc, RGB(0,0,0));
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// Decide where to place the text (centered in window)
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int X = (rc.right - rc.left) / 2;
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int Y = (rc.bottom - rc.top) / 3;
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SetTextAlign(hdc, TA_CENTER | VTA_CENTER);
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// Update the text string
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wsprintf(szMsg, _T("Playing %s\0"), g_szCurrentFile);
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ExtTextOut(hdc, X, Y, ETO_OPAQUE, NULL, szMsg, _tcslen(szMsg), 0);
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EndPaint(hWnd, &ps);
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}
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//------------------------------------------------------------------------------
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// Name: AppMessageLoop()
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// Desc: Main Message Loop for the Application
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//------------------------------------------------------------------------------
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void AppMessageLoop(void)
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{
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MSG msg={0};
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// Main message loop:
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while (GetMessage(&msg, NULL, 0, 0))
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{
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if (! TranslateAccelerator(msg.hwnd, NULL, &msg) )
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{
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TranslateMessage(&msg) ;
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DispatchMessage(&msg) ;
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}
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}
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return;
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}
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//------------------------------------------------------------------------------
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// Name: AppCleanUp)
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// Desc: Clean up the application
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//------------------------------------------------------------------------------
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void AppCleanUp(void)
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{
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// Stop playback
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if (g_pMediaControl)
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g_pMediaControl->Stop();
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// Release all remaining pointers
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SAFE_RELEASE( g_pSourceNext);
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SAFE_RELEASE( g_pSourceCurrent);
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SAFE_RELEASE( g_pMediaSeeking);
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SAFE_RELEASE( g_pMediaControl);
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SAFE_RELEASE( g_pGraphBuilder);
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// Clean up COM
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CoUninitialize();
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return;
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}
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//------------------------------------------------------------------------------
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// MyTimerProc - Callback when the timer goes off
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//------------------------------------------------------------------------------
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VOID CALLBACK MyTimerProc(
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HWND hwnd, // handle to window
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UINT uMsg, // WM_TIMER message
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UINT idEvent, // timer identifier
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DWORD dwTime // current system time
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)
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{
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SwapSourceFilter();
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// Update the "current file" text message
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RECT rc;
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GetWindowRect(hwnd, &rc);
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InvalidateRect(hwnd, &rc, TRUE);
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}
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//------------------------------------------------------------------------------
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// Name: SwapSourceFilter()
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// Desc: This routine is used to change the source file in the current graph.
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// First the graph is stopped, then the current source filter is removed.
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// The new source filter is added, the output pin on this filter is
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// rendered, and playback is restarted.
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//
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// When this routine is called during initialization, there is no
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// currently running graph. In that case, Stop becomes a no-op. The source
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// filter is added to an empty graph. Then during the render call, all
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// necessary filters required to play this source are added to the graph.
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//
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// On subsequent calls, Stopping the graph allows filters to be removed.
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// When the old source filter is removed, all other filters are still
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// left in the graph. The new source filter is added, and then the render
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// operation reconnects the graph. Since all of the necessary filters for
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// playback are already in the graph (if the two files have the same file
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// type), these filters are reused. Existing filters in the graph are
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// always used first, if possible, during a Render operation. This avoids
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// having to create new filter instances with each change.
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//------------------------------------------------------------------------------
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HRESULT SwapSourceFilter(void)
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{
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HRESULT hr = S_OK;
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IPin *pPin = NULL;
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TCHAR szFilename[MAX_PATH];
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WCHAR wFileName[MAX_PATH];
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// Determine the file to load based on DirectX Media path (from SDK)
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_tcscpy( szFilename, DXUtil_GetDXSDKMediaPath() );
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_tcscat( szFilename, pstrFiles[g_iNextFile % g_iNumFiles]);
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_tcscpy( g_szCurrentFile, pstrFiles[g_iNextFile % g_iNumFiles]);
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g_iNextFile++;
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// Make sure that this file exists
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DWORD dwAttr = GetFileAttributes(szFilename);
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if (dwAttr == (DWORD) -1)
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return ERROR_FILE_NOT_FOUND;
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#ifndef UNICODE
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MultiByteToWideChar(CP_ACP, 0, szFilename, -1, wFileName, MAX_PATH);
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#else
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lstrcpy(wFileName, szFilename);
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#endif
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// OPTIMIZATION OPPORTUNITY
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// This will open the file, which is expensive. To optimize, this
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// should be done earlier, ideally as soon as we knew this was the
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// next file to ensure that the file load doesn't add to the
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// filter swapping time & cause a hiccup.
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//
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// Add the new source filter to the graph. (Graph can still be running)
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hr = g_pGraphBuilder->AddSourceFilter(wFileName, wFileName, &g_pSourceNext);
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// Get the first output pin of the new source filter. Audio sources
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// typically have only one output pin, so for most audio cases finding
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// any output pin is sufficient.
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if (SUCCEEDED(hr)) {
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hr = g_pSourceNext->FindPin(L"Output", &pPin);
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}
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// Stop the graph
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if (SUCCEEDED(hr)) {
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hr = g_pMediaControl->Stop();
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}
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// Break all connections on the filters. You can do this by adding
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// and removing each filter in the graph
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if (SUCCEEDED(hr)) {
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IEnumFilters *pFilterEnum = NULL;
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if (SUCCEEDED(hr = g_pGraphBuilder->EnumFilters(&pFilterEnum))) {
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int iFiltCount = 0;
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int iPos = 0;
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// Need to know how many filters. If we add/remove filters during the
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// enumeration we'll invalidate the enumerator
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while (S_OK == pFilterEnum->Skip(1)) {
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iFiltCount++;
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}
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// Allocate space, then pull out all of the
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IBaseFilter **ppFilters = reinterpret_cast<IBaseFilter **>
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(_alloca(sizeof(IBaseFilter *) * iFiltCount));
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pFilterEnum->Reset();
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while (S_OK == pFilterEnum->Next(1, &(ppFilters[iPos++]), NULL));
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SAFE_RELEASE(pFilterEnum);
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for (iPos = 0; iPos < iFiltCount; iPos++) {
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g_pGraphBuilder->RemoveFilter(ppFilters[iPos]);
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// Put the filter back, unless it is the old source
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if (ppFilters[iPos] != g_pSourceCurrent) {
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g_pGraphBuilder->AddFilter(ppFilters[iPos], NULL);
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}
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SAFE_RELEASE(ppFilters[iPos]);
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}
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}
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}
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// We have the new ouput pin. Render it
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if (SUCCEEDED(hr)) {
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hr = g_pGraphBuilder->Render(pPin);
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g_pSourceCurrent = g_pSourceNext;
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g_pSourceNext = NULL;
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}
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SAFE_RELEASE(pPin);
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SAFE_RELEASE(g_pSourceNext); // In case of errors
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// Re-seek the graph to the beginning
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if (SUCCEEDED(hr)) {
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LONGLONG llPos = 0;
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hr = g_pMediaSeeking->SetPositions(&llPos, AM_SEEKING_AbsolutePositioning,
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&llPos, AM_SEEKING_NoPositioning);
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}
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// Start the graph
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if (SUCCEEDED(hr)) {
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hr = g_pMediaControl->Run();
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}
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// Release the old source filter.
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SAFE_RELEASE(g_pSourceCurrent)
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DXUtil_GetDXSDKMediaPath()
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// Desc: Returns the DirectX SDK media path
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//-----------------------------------------------------------------------------
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const TCHAR* DXUtil_GetDXSDKMediaPath()
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{
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static TCHAR strNull[2] = _T("");
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static TCHAR strPath[MAX_PATH];
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DWORD dwType;
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DWORD dwSize = MAX_PATH;
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HKEY hKey;
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// Open the appropriate registry key
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LONG lResult = RegOpenKeyEx( HKEY_LOCAL_MACHINE,
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_T("Software\\Microsoft\\DirectX SDK"),
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0, KEY_READ, &hKey );
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if( ERROR_SUCCESS != lResult )
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return strNull;
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lResult = RegQueryValueEx( hKey, _T("DX81SDK Samples Path"), NULL,
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&dwType, (BYTE*)strPath, &dwSize );
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RegCloseKey( hKey );
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if( ERROR_SUCCESS != lResult )
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return strNull;
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_tcscat( strPath, _T("\\Media\\") );
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return strPath;
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}
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