Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
6 lines
287 B
Modula-2
6 lines
287 B
Modula-2
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; Module-Definition file for DDrawXCL Sample -- used by LINK.EXE
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; ==========================================================================
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; This isn't really needed for an Application, but it's handy to use for
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; setting the 'NAME DDrawXCL ; application's module name
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